Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Republic City
Area
Details
Size | 0 |
Type | Capital Metropolis |
Description
Founded after the Hundred Year War, Republic City is a bustling metropolis that embodies the struggle between technology and tradition, spirits and mortals, and democracy and control. With its towering skyscrapers and vibrant districts, the city is a melting pot of cultures and ideologies, facing increasing tensions due to the proximity of a destabilizing Spirit Portal.
Appearance
A sprawling coastal city with towering buildings, neon lights, and a mix of modern technology and traditional architecture. The streets are alive with vendors, activists, and spirits, while the air is thick with the energy of conflict and change.