This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Coordinates | (2127, 155) |
A sweeping compound of jade-green towers, gold-tipped pagodas, and lotus-tiled courtyards surrounded by ancient banyan walls. Once a symbol of eternal Earth Kingdom power, now hollowed—administrative offices attempt to repurpose the space, while loyalists mourn its slow decay. The Throne Hall stands empty but guarded, allowing citizens to view the former seat of power like a museum exhibit, with whispers of something still sitting on the throne at midnight. The Royal Archives contain vaulted halls filled with scrolls, maps, and private journals, many of which are restricted and rigged with legacy traps. The Garden of Echoes, a massive walled-off section, was once a place where spirits danced with royalty, now overgrown and reportedly active again.
A majestic compound featuring jade-green towers and gold-tipped pagodas, surrounded by ancient banyan walls, with lotus-tiled courtyards that hint at its former glory.