This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
Avatarians are humans hailing from the Four Nations, imbued with latent spiritual potential that allows them to connect deeply with the elements and the spirit world. Traits: Ability Score Bonus +2 to one stat, +1 to another Speed 30 ft. Chi Sensitive Gain proficiency in Arcana or Insight (your choice). Spiritual Resilience Advantage on saving throws vs. being Charmed or Frightened by spirits or spirit-related abilities.
Avatarians are humans hailing from the Four Nations, imbued with latent spiritual potential that allows them to connect deeply with the elements and the spirit world. Traits: Ability Score Bonus +2 to one stat, +1 to another Speed 30 ft. Chi Sensitive Gain proficiency in Arcana or Insight (your choice). Spiritual Resilience Advantage on saving throws vs. being Charmed or Frightened by spirits or spirit-related abilities.