Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
You channel lightning through precise breath and posture, unleashing a crackling arc that rips through everything in a line. All creatures in the line must make a Dexterity saving throw or take full damage and become stunned until the end of their next turn. On a successful save, they take half damage and aren't stunned. Scaling: Damage increases by 1d10 per spell slot above 6th.
Spell Details
Level | 6 |
Range | 100 |