Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
With rooted, forceful stances, you channel your chi to move, shape, and sense stone and soil around you. You can shift up to 5 cubic feet of loose earth or stone in a 15 ft. radius, allowing you to raise a small pillar, create a low barrier (up to 3 ft tall), or shape basic tools and objects from earth or rock. In combat, you may hurl a small rock dealing 1d6 bludgeoning damage (15 ft. range; DM discretion). You can stabilize terrain, create difficult terrain, clear rubble, or carve symbols into stone. While using this spell, you gain a limited tactile sense through earth contact, granting you tremorsense up to 10 ft. Requires contact with ground or stone; cannot affect metal or sand.
Spell Details
Level | 0 |
Range | 15 |