Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
You summon a spiraling tornado of air in a 20-foot radius zone. All creatures within the area must succeed on a Strength saving throw or be pulled 15 feet toward the center and restrained by swirling winds, repeating the save at the end of their turn. The area becomes difficult terrain for 1 minute, and creatures caught in the initial pull take 3d8 bludgeoning damage.
Spell Details
Level | 3 |
Range | 60 |