Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
You attempt to encase a creature within a prison of stone. The target must succeed on a Dexterity saving throw or be trapped in a tight earthen shell. If they fail, they must then make a Constitution saving throw or become petrified for 1 minute (concentration). On a success, they are only restrained and blinded inside the rock shell. This spell serves as a powerful battlefield finisher or capture tool.
Spell Details
Level | 6 |
Range | 60 |