Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Waterbenders learn to move with grace and fluidity, embodying the flow of their element. Until the end of your next turn, you ignore difficult terrain caused by ice, mud, or water, may take the Disengage action as a bonus action, and if you move at least 10 ft, ranged attacks have disadvantage against you until your next turn.
Spell Details
Level | 0 |
Range | N/A |