Valm and Ylisse (Prototype) world illustration - Fantasy theme
Fantasy

Valm and Ylisse (Prototype)

V
Vandelorian

This is the world of Fire Emblem Awakening.


Author's Note: The Story of Awakening (More or Less)
Played0 times
Cloned0 times
Created
32 days ago
Last Updated
27 days ago
VisibilityPublic
Goetia  (Dark Magic)
6

Goetia (Dark Magic)

Dark Magic. Heals 1/2 Damage Dealt. Heals closest ally for 1/2 of Damage Dealt.

Smite (Thunder Magic)
6

Smite (Thunder Magic)

Lightning Magic. Crits instantly kill Target.

Fimbulvetr  (Ice Magic)
6

Fimbulvetr (Ice Magic)

Ice Magic. Targets will be unable to Move by any means.

Meteor (Fire Magic)
6

Meteor (Fire Magic)

Hits Enemies near the Target, dealing 1/2 damage.

Naga's Truth (Light Magic)
6

Naga's Truth (Light Magic)

Light Magic. [Demon Bane] User becomes immune to Dark Magic for one turn after use.

Bifrost  (Light Magic)
6

Bifrost (Light Magic)

Target Ally is Revived and brought next to the User with the Items last on their Person in their Inventory, if they're not already with the party. One Use Per Target. If no Targets Remain, Heals allies for HP equal to the Users Wisdom Mod x10, split amongst the party.

Forseti (Wind Magic)
6

Forseti (Wind Magic)

Wind Magic. [Flying Bane] [Brave] [Crit 16+]

Quake  (Dark Magic)
5

Quake (Dark Magic)

Dark Magic. Attacks all users in Range at once.

Catharsis (Light Magic)
6

Catharsis (Light Magic)

Fully Restores Targets HP. Range is increased by Users Wisdom Mod x5.

Luna  (Dark Magic)
4

Luna (Dark Magic)

Dark Magic. All Con Saves are Rolled with Disadvantage. Reduces Targets AC by 1/2 until the next Long Rest.

Grima's Corruption (Dark Magic)
6

Grima's Corruption (Dark Magic)

Dark Magic. Heals User based on Damage Dealt.

Invoke (Ultimate)  (Light Magic)
6

Invoke (Ultimate) (Light Magic)

Summons up to Advanced Class Spirits. Number equals Users Wisdom Mod. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, and their Advanced Classes. User chooses which Spirit to summon. Spirits Summoned have their AC and Hit Dice increased by the Users Wisdom and Charisma Mods.

Sagittae (Ice Magic)
5

Sagittae (Ice Magic)

Ice Magic.

Excalibur (Wind Magic)
5

Excalibur (Wind Magic)

Wind Magic. [Flying Bane]

Hades  (Dark Magic)
6

Hades (Dark Magic)

Dark Magic.

Ragnarok (Fire Magic)
5

Ragnarok (Fire Magic)

Fire Magic

Renew Spirit  (Light Magic)
5

Renew Spirit (Light Magic)

Allows Target to take an Additional Action.

Mjölnir (Thunder Magic)
5

Mjölnir (Thunder Magic)

Lightning Magic.

Death  (Dark Magic)
5

Death (Dark Magic)

Dark Magic. Crits instantly Kill Targets.

Rexcalibur (Wind Magic)
4

Rexcalibur (Wind Magic)

Wind Magic. [Flying Bane]

Banish  (Light Magic)
5

Banish (Light Magic)

All Enemy Summons or Demons in range are instantly killed. If the Targets Constitution Stat is below the Users Wisdom Stat, they are killed. User Gains 100% EXP.

Bohr  (Dark Magic)
5

Bohr (Dark Magic)

Dark Magic.

Thoron (Thunder Magic)
4

Thoron (Thunder Magic)

Lightning Magic.

Valflame (Fire Magic)
4

Valflame (Fire Magic)

Fire Magic

Cecilian Gale (Wind Magic)
4

Cecilian Gale (Wind Magic)

Wind Magic. [Flying Bane] [Brave]

Dawn Pyre (Fire Magic)
4

Dawn Pyre (Fire Magic)

Damage increased by Max HP.

Invoke (Penultimate)  (Light Magic)
4

Invoke (Penultimate) (Light Magic)

Summons up to Master Class Spirits. Number equals Users Wisdom Mod divided by 2. Minimum Value of 1. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, their Advanced Classes, and their Master Classes. User chooses which Spirit to summon.

Frozen Heart  (Ice Magic)
4

Frozen Heart (Ice Magic)

Ice Magic. Target can no longer heal by any means.

Dark Spikes  (Dark Magic)
4

Dark Spikes (Dark Magic)

Dark Magic. [Armor Bane] [Cavalry Bane]

Betrayer's Bolt  (Thunder Magic)
4

Betrayer's Bolt (Thunder Magic)

Lightning Magic. [Magic Bane]

Dying Blaze (Fire Magic)
3

Dying Blaze (Fire Magic)

Damage increased by Missing HP.

Silence (Light Magic)
4

Silence (Light Magic)

If successful, Target will be unable to cast Magic for 1d4+1 turns.

Blizzard  (Ice Magic)
4

Blizzard (Ice Magic)

Ice Magic.

Rescue  (Light Magic)
4

Rescue (Light Magic)

Brings an Ally to an adjacent space. Range is increased by Wisdom Mod x 5.

Bolganone (Fire Magic)
3

Bolganone (Fire Magic)

Fire Magic

Freeze  (Light Magic)
4

Freeze (Light Magic)

Target cannot move for 1d4+1 Turns. Target must make a Dex Save against the Users Wisdom.

Warp (Light Magic)
4

Warp (Light Magic)

User can move an Adjacent Ally to a distant space. Range is increased by Wisdom Mod x5.

Entrap  (Light Magic)
4

Entrap (Light Magic)

Target Enemy is teleported to a Square Adjacent to an Ally. Target must make a Dex Save against the Users Wisdom. Range is increased by Users Wisdom Mod x5.

Expel  (Light Magic)
4

Expel (Light Magic)

All Enemy Summons or Demons in range are instantly killed. User Gains 50% EXP. Targets must make a Constitution Save.

Eviscerating Gale (Wind Magic)
3

Eviscerating Gale (Wind Magic)

Wind Magic. [Flying Bane] [Crit 16+]

Rewarp (Light Magic)
4

Rewarp (Light Magic)

User can Teleport to an Adjacent ally. Range is increased by Wisdom Mod x5.

Abraxas (Light Magic)
4

Abraxas (Light Magic)

Light Magic.

 Winter's Kiss Ice Magic)
3

Winter's Kiss Ice Magic)

Ice Magic. Heals 1/2 Damage Dealt.

Restore (Light Magic)
3

Restore (Light Magic)

Cures Status Effects of All Allies in Range. Range is increased by the Users Wisdom Mod x 5. Does not heal.

Bolting (Thunder Magic)
3

Bolting (Thunder Magic)

Lightning Magic.

Respite (Light Magic)
4

Respite (Light Magic)

Restores Targets HP by half of their Max HP. Range is increased by Users Wisdom Mod x5.

Swarm  (Dark Magic)
3

Swarm (Dark Magic)

Dark Magic. [Brave]

Moonlight  (Dark Magic)
3

Moonlight (Dark Magic)

Dark Magic. Heals 1/2 Damage Dealt.

Physic (Light Magic)
3

Physic (Light Magic)

Heal 4d6 + Wisdom Mod to an Ally

Enfeeble  (Light Magic)
4

Enfeeble (Light Magic)

Targets Speed is reduced by half for 1d6+1 Turns. Target must make a Constitution Save against the Users Wisdom.

Divide  (Light Magic)
3

Divide (Light Magic)

Reduces Targets Max HP by half.

Ward  (Light Magic)
3

Ward (Light Magic)

Increases AC by 5.

Stormbreaker (Thunder Magic)
3

Stormbreaker (Thunder Magic)

Lightning Magic. [Crits 16+]

Anew  (Light Magic)
2

Anew (Light Magic)

Restores Targets HP by a quarter of their Max HP. Range is increased by Users Wisdom Mod x5.

Snowball (Ice Magic)
3

Snowball (Ice Magic)

Ice Magic.

Arcwind
2

Arcwind

Wind Magic. [Flying Bane]

Arcice
2

Arcice

Ice Magic.

Fortify (Light Magic)
3

Fortify (Light Magic)

Heal 2d6 + Wisdom Mod to a Distant Ally.

Aura (Light Magic)
3

Aura (Light Magic)

Also hits Adjacent Entities near Target.

Arcfire
2

Arcfire

Fire Magic

Banshee  (Dark Magic)
2

Banshee (Dark Magic)

Dark Magic. Target becomes unable to use Magic for 1d4+1 Turns.

Boost  (Light Magic)
3

Boost (Light Magic)

Increases the Users Max HP by half. Also heals them for that amount.

Ice
0

Ice

Ice Magic.

Ruin  (Dark Magic)
1

Ruin (Dark Magic)

Dark Magic. Lowers Targets AC by 2.

Arcthunder
2

Arcthunder

Lightning Magic.

Elice
1

Elice

Ice Magic.

Hammerene  (Light Magic)
3

Hammerene (Light Magic)

Targets Hit Die is doubled for one turn.

Waste  (Dark Magic)
2

Waste (Dark Magic)

Dark Magic. Deals bonus damage to Target equal to Targets Con Mod.

Nosferatu (Light Magic)
1

Nosferatu (Light Magic)

User heals have the Damage they deal.

Seraphim (Light Magic)
2

Seraphim (Light Magic)

Light Magic. [Demon Bane +]

Elwind
1

Elwind

Wind Magic. [Flying Bane]

Wind
0

Wind

Wind Magic. [Flying Bane]

Astral Blessing (Light Magic)
0

Astral Blessing (Light Magic)

Heals Ally for an amount equal to the Users Wisdom Stat.

Astral Purification (Light Magic)
0

Astral Purification (Light Magic)

Heals Ally for an amount equal to the Users Wisdom Stat. Increases Max HP for the same amount temporarily.

Heal (Light Magic)
1

Heal (Light Magic)

Heal 1d6 + Wisdom Mod to an Ally

Elfire
1

Elfire

Aaaa

Fire
0

Fire

Aaaa

Mire  (Dark Magic)
1

Mire (Dark Magic)

(Dark Magic)

Flux (Dark Magic)
0

Flux (Dark Magic)

Aaaa

Miasma  (Dark Magic)
0

Miasma (Dark Magic)

Aaaa

Elthunder
1

Elthunder

Lightning Magic.

Thunder
0

Thunder

Lightning Magic.

Invoke (Major) (Light Magic)
3

Invoke (Major) (Light Magic)

Summons up to Advanced Class Spirits. Number equals Users Wisdom Mod. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, and their Advanced Classes. User chooses which Spirit to summon.

Invoke (Moderate)  (Light Magic)
2

Invoke (Moderate) (Light Magic)

Summons up to Advanced Class Spirits. Number equals Users Wisdom Mod divided by 2. Minimum Value of 1. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, and their Advanced Classes. User chooses which Spirit to summon.

Invoke (Minor)  (Light Magic)
2

Invoke (Minor) (Light Magic)

Summons Basic Class Spirits. Number equals Users Wisdom Mod divided by 2. Minimum Value of 1. Basic Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest. User chooses which Spirit to summon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service