This is the world of Fire Emblem Awakening.
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Goetia (Dark Magic)
Dark Magic. Heals 1/2 Damage Dealt. Heals closest ally for 1/2 of Damage Dealt.
Smite (Thunder Magic)
Lightning Magic. Crits instantly kill Target.
Fimbulvetr (Ice Magic)
Ice Magic. Targets will be unable to Move by any means.
Meteor (Fire Magic)
Hits Enemies near the Target, dealing 1/2 damage.
Naga's Truth (Light Magic)
Light Magic. [Demon Bane] User becomes immune to Dark Magic for one turn after use.
Bifrost (Light Magic)
Target Ally is Revived and brought next to the User with the Items last on their Person in their Inventory, if they're not already with the party. One Use Per Target. If no Targets Remain, Heals allies for HP equal to the Users Wisdom Mod x10, split amongst the party.
Forseti (Wind Magic)
Wind Magic. [Flying Bane] [Brave] [Crit 16+]
Quake (Dark Magic)
Dark Magic. Attacks all users in Range at once.
Catharsis (Light Magic)
Fully Restores Targets HP. Range is increased by Users Wisdom Mod x5.
Luna (Dark Magic)
Dark Magic. All Con Saves are Rolled with Disadvantage. Reduces Targets AC by 1/2 until the next Long Rest.
Grima's Corruption (Dark Magic)
Dark Magic. Heals User based on Damage Dealt.
Invoke (Ultimate) (Light Magic)
Summons up to Advanced Class Spirits. Number equals Users Wisdom Mod. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, and their Advanced Classes. User chooses which Spirit to summon. Spirits Summoned have their AC and Hit Dice increased by the Users Wisdom and Charisma Mods.
Sagittae (Ice Magic)
Ice Magic.
Excalibur (Wind Magic)
Wind Magic. [Flying Bane]
Hades (Dark Magic)
Dark Magic.
Ragnarok (Fire Magic)
Fire Magic
Renew Spirit (Light Magic)
Allows Target to take an Additional Action.
Mjölnir (Thunder Magic)
Lightning Magic.
Death (Dark Magic)
Dark Magic. Crits instantly Kill Targets.
Rexcalibur (Wind Magic)
Wind Magic. [Flying Bane]
Banish (Light Magic)
All Enemy Summons or Demons in range are instantly killed. If the Targets Constitution Stat is below the Users Wisdom Stat, they are killed. User Gains 100% EXP.
Bohr (Dark Magic)
Dark Magic.
Thoron (Thunder Magic)
Lightning Magic.
Valflame (Fire Magic)
Fire Magic
Cecilian Gale (Wind Magic)
Wind Magic. [Flying Bane] [Brave]
Dawn Pyre (Fire Magic)
Damage increased by Max HP.
Invoke (Penultimate) (Light Magic)
Summons up to Master Class Spirits. Number equals Users Wisdom Mod divided by 2. Minimum Value of 1. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, their Advanced Classes, and their Master Classes. User chooses which Spirit to summon.
Frozen Heart (Ice Magic)
Ice Magic. Target can no longer heal by any means.
Dark Spikes (Dark Magic)
Dark Magic. [Armor Bane] [Cavalry Bane]
Betrayer's Bolt (Thunder Magic)
Lightning Magic. [Magic Bane]
Dying Blaze (Fire Magic)
Damage increased by Missing HP.
Silence (Light Magic)
If successful, Target will be unable to cast Magic for 1d4+1 turns.
Blizzard (Ice Magic)
Ice Magic.
Rescue (Light Magic)
Brings an Ally to an adjacent space. Range is increased by Wisdom Mod x 5.
Bolganone (Fire Magic)
Fire Magic
Freeze (Light Magic)
Target cannot move for 1d4+1 Turns. Target must make a Dex Save against the Users Wisdom.
Warp (Light Magic)
User can move an Adjacent Ally to a distant space. Range is increased by Wisdom Mod x5.
Entrap (Light Magic)
Target Enemy is teleported to a Square Adjacent to an Ally. Target must make a Dex Save against the Users Wisdom. Range is increased by Users Wisdom Mod x5.
Expel (Light Magic)
All Enemy Summons or Demons in range are instantly killed. User Gains 50% EXP. Targets must make a Constitution Save.
Eviscerating Gale (Wind Magic)
Wind Magic. [Flying Bane] [Crit 16+]
Rewarp (Light Magic)
User can Teleport to an Adjacent ally. Range is increased by Wisdom Mod x5.
Abraxas (Light Magic)
Light Magic.
Winter's Kiss Ice Magic)
Ice Magic. Heals 1/2 Damage Dealt.
Restore (Light Magic)
Cures Status Effects of All Allies in Range. Range is increased by the Users Wisdom Mod x 5. Does not heal.
Bolting (Thunder Magic)
Lightning Magic.
Respite (Light Magic)
Restores Targets HP by half of their Max HP. Range is increased by Users Wisdom Mod x5.
Swarm (Dark Magic)
Dark Magic. [Brave]
Moonlight (Dark Magic)
Dark Magic. Heals 1/2 Damage Dealt.
Physic (Light Magic)
Heal 4d6 + Wisdom Mod to an Ally
Enfeeble (Light Magic)
Targets Speed is reduced by half for 1d6+1 Turns. Target must make a Constitution Save against the Users Wisdom.
Divide (Light Magic)
Reduces Targets Max HP by half.
Ward (Light Magic)
Increases AC by 5.
Stormbreaker (Thunder Magic)
Lightning Magic. [Crits 16+]
Anew (Light Magic)
Restores Targets HP by a quarter of their Max HP. Range is increased by Users Wisdom Mod x5.
Snowball (Ice Magic)
Ice Magic.
Arcwind
Wind Magic. [Flying Bane]
Arcice
Ice Magic.
Fortify (Light Magic)
Heal 2d6 + Wisdom Mod to a Distant Ally.
Aura (Light Magic)
Also hits Adjacent Entities near Target.
Arcfire
Fire Magic
Banshee (Dark Magic)
Dark Magic. Target becomes unable to use Magic for 1d4+1 Turns.
Boost (Light Magic)
Increases the Users Max HP by half. Also heals them for that amount.
Ice
Ice Magic.
Ruin (Dark Magic)
Dark Magic. Lowers Targets AC by 2.
Arcthunder
Lightning Magic.
Elice
Ice Magic.
Hammerene (Light Magic)
Targets Hit Die is doubled for one turn.
Waste (Dark Magic)
Dark Magic. Deals bonus damage to Target equal to Targets Con Mod.
Nosferatu (Light Magic)
User heals have the Damage they deal.
Seraphim (Light Magic)
Light Magic. [Demon Bane +]
Elwind
Wind Magic. [Flying Bane]
Wind
Wind Magic. [Flying Bane]
Astral Blessing (Light Magic)
Heals Ally for an amount equal to the Users Wisdom Stat.
Astral Purification (Light Magic)
Heals Ally for an amount equal to the Users Wisdom Stat. Increases Max HP for the same amount temporarily.
Heal (Light Magic)
Heal 1d6 + Wisdom Mod to an Ally
Elfire
Aaaa
Fire
Aaaa
Mire (Dark Magic)
(Dark Magic)
Flux (Dark Magic)
Aaaa
Miasma (Dark Magic)
Aaaa
Elthunder
Lightning Magic.
Thunder
Lightning Magic.
Invoke (Major) (Light Magic)
Summons up to Advanced Class Spirits. Number equals Users Wisdom Mod. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, and their Advanced Classes. User chooses which Spirit to summon.
Invoke (Moderate) (Light Magic)
Summons up to Advanced Class Spirits. Number equals Users Wisdom Mod divided by 2. Minimum Value of 1. Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest, and their Advanced Classes. User chooses which Spirit to summon.
Invoke (Minor) (Light Magic)
Summons Basic Class Spirits. Number equals Users Wisdom Mod divided by 2. Minimum Value of 1. Basic Classes Include: Villager, Myrmidom, Fighter, Archer, Grappled, and Priest. User chooses which Spirit to summon.