
Post-Apocalyptic
The world weeps in shades of rust and grey. The End, as the survivors call it, wasn't a single event, but a cascade. The tectonic plates shifted violently, unleashing earthquakes that swallowed cities whole, the volcanoes, spewing ash that blotted out the sun for years, choking the land and poisoning the water, and then the radiation, from fractured nuclear power plants, it seeped into the very bones of the earth.
Played | 0 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 26 days ago |
Visibility | Public |

HP Range95 - 125 (Avg: 110)
AC15
XP1800
Description
A malevolent sand creature born from the apocalyptic wastelands, the Sandwraith lurks beneath the dunes, emerging to ensnare unwary travelers with its shifting form and deadly grasp.
Details
Size | Large |
Type | Elemental |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Burrow Ambush
The Sandwraith burrows into the sand and can move up to its burrow speed without provoking opportunity attacks. It can emerge to make a Sand Claw attack with advantage.
Sand Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage as the Sandwraith's claws tear through flesh and armor.
Sandstorm Eruption
The Sandwraith erupts in a swirling storm of sand in a 15-foot radius. Each creature in the area must succeed on a DC 14 Dexterity saving throw or take 21 (6d6) slashing damage and be blinded until the end of their next turn.