
Post-Apocalyptic
The world weeps in shades of rust and grey. The End, as the survivors call it, wasn't a single event, but a cascade. The tectonic plates shifted violently, unleashing earthquakes that swallowed cities whole, the volcanoes, spewing ash that blotted out the sun for years, choking the land and poisoning the water, and then the radiation, from fractured nuclear power plants, it seeped into the very bones of the earth.
Played | 0 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 26 days ago |
Visibility | Public |

HP Range20 - 34 (Avg: 27)
AC13
XP200
Description
Small mutated sand worms that burrow through the desolate, apocalyptic wastelands, feeding on decayed organic matter and small creatures. They are aggressive when threatened and travel in swarms.
Details
Size | Tiny |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 20 - 34 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Sand Swarm (Recharge 5-6)
The worm releases a cloud of abrasive sand in a 10-foot radius. Creatures in the area must succeed on a DC 12 Dexterity saving throw or take 9 (2d8) slashing damage and be blinded until the end of their next turn.