
Post-Apocalyptic
The world weeps in shades of rust and grey. The End, as the survivors call it, wasn't a single event, but a cascade. The tectonic plates shifted violently, unleashing earthquakes that swallowed cities whole, the volcanoes, spewing ash that blotted out the sun for years, choking the land and poisoning the water, and then the radiation, from fractured nuclear power plants, it seeped into the very bones of the earth.
Played | 0 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 26 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC14
XP1800
Description
A wolf twisted by apocalyptic radiation, this creature is larger and more ferocious than its natural kin, with glowing eyes and patches of mutated fur and exposed muscle.
Details
Size | Large |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) necrotic damage from the mutation.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The mutant wolf makes two attacks: one with its bite and one with its claws.