
Pirate
A vast ocean world where land is scattered across millions of islands, each home to unique races, cultures, and customs. Technology mirrors Earth’s Age of Sail—gunpowder, galleons, and ironclads rule the waves. Merchant guilds, naval empires, and ancient orders clash for control of precious trade routes while the world government controls everything from the shadows.
Played | 20 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
Aurum Mages wield Aurum Magic, a unique battle magic where spells are purchased from Mercantor, the God of Business during level-ups, negotiating two new spells each time. Once bought, spells become permanently usable, with effects and costs varying based on the divine bargain.
Details
Hit Die | d12 |
Spellcasting | Yes |