Eperu  world illustration - Pirate theme
Pirate

Eperu

D
DOLFIN628

A vast ocean world where land is scattered across millions of islands, each home to unique races, cultures, and customs. Technology mirrors Earth’s Age of Sail—gunpowder, galleons, and ironclads rule the waves. Merchant guilds, naval empires, and ancient orders clash for control of precious trade routes while the world government controls everything from the shadows.

Played20 times
Cloned0 times
Created
26 days ago
Last Updated
7 days ago
VisibilityPublic
Ancient Artificer
d8
Spellcaster

Ancient Artificer

The Ancient Artificer is a master of the lost Arenkai craft, blending arcane ingenuity with ancient technology to create powerful constructs and forgotten magics that manipulate time and matter.

Shinobi
d8
Spellcaster

Shinobi

A master of stealth and agility, the Shinobi excels in covert operations, using ninjutsu techniques, swift strikes, and shadow manipulation to outmaneuver and eliminate foes silently.

Samurai
Melee

Samurai

A disciplined warrior who combines martial prowess with a code of honor, excelling in swordsmanship and tactical combat to protect their allies and uphold their ideals.

Naval Marine
Melee

Naval Marine

A Naval Marine is an elite combatant trained by the world government to excel in maritime warfare and boarding actions, combining tactical prowess with adaptability to both shipboard and coastal combat scenarios.

Summoner
Melee

Summoner

A master of monster companionship, the Summoner trains and commands a variety of creatures to aid in battle and exploration, blending tactical prowess with mystical bonds.

Grappler
Melee

Grappler

A hand-to-hand combatant who channels raw strength through a unique martial arts style, excelling in unarmed grappling and overpowering foes. Gains combat bonuses when fighting without armor or weapons, relying on sheer physical prowess and technique.

Pirate
d10
Spellcaster

Pirate

A versatile swashbuckler who learns and adapts abilities from other classes through teaching, blending combat prowess and cunning to dominate the seas and beyond.

Artificer
d8
Spellcaster

Artificer

A master of invention and arcane craftsmanship, the Artificer blends magic and technology to create powerful gadgets, constructs, and enhancements that aid allies and confound foes. Technology created is limited to pre-1800 Earth Technology.

Aurum Mage
d12
Spellcaster

Aurum Mage

Aurum Mages wield Aurum Magic, a unique battle magic where spells are purchased from Mercantor, the God of Business during level-ups, negotiating two new spells each time. Once bought, spells become permanently usable, with effects and costs varying based on the divine bargain.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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