
Pirate
A vast ocean world where land is scattered across millions of islands, each home to unique races, cultures, and customs. Technology mirrors Earth’s Age of Sail—gunpowder, galleons, and ironclads rule the waves. Merchant guilds, naval empires, and ancient orders clash for control of precious trade routes while the world government controls everything from the shadows.
Played | 20 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range10 - 35 (Avg: 23)
AC11
XP100
Details
Size | Small |
Type | Elemental |
CR | 0.5 |
XP | 100 |
Languages | Ignan, Terran |
Defenses
Armor Class | 11 |
HP Range | 10 - 35 (Avg: 23) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.