
A vast ocean world where land is scattered across millions of islands, each home to unique races, cultures, and customs. Technology mirrors Earth’s Age of Sail—gunpowder, galleons, and ironclads rule the waves. Merchant guilds, naval empires, and ancient orders clash for control of precious trade routes while the world government controls everything from the shadows.
Played | 20 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
A colossal prehistoric shark adapted to frigid waters, the Ice Megalodon is a terrifying apex predator with a body covered in icy crystalline scales that shimmer with a cold blue hue. It hunts silently beneath frozen seas, using its immense strength and chilling bite to crush prey.
Size | Gargantuan |
Type | Beast |
CR | 15 |
XP | 13000 |
Languages | None |
Armor Class | 17 |
HP Range | 310 - 310 (Avg: 310) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Frostbite Bite
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 13 (3d8) cold damage, and the target must succeed on a DC 18 Constitution saving throw or have its speed halved until the end of its next turn.
Ice Shard Spray (Recharge 5-6)
The Ice Megalodon exhales a spray of razor-sharp ice shards in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) piercing damage on a failed save, or half as much on a successful one.
Tidal Slam
The Ice Megalodon slams its massive tail into the water, creating a shockwave. Each creature within 20 feet must succeed on a DC 18 Strength saving throw or be knocked prone and take 22 (4d8 + 4) bludgeoning damage.