
Pirate
A vast ocean world where land is scattered across millions of islands, each home to unique races, cultures, and customs. Technology mirrors Earth’s Age of Sail—gunpowder, galleons, and ironclads rule the waves. Merchant guilds, naval empires, and ancient orders clash for control of precious trade routes while the world government controls everything from the shadows.
Played | 20 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC15
XP1800
Description
A twisted clown-like monstrosity that haunts abandoned circuses, using illusions and chaotic magic to disorient and terrify its prey.
Details
Size | Medium |
Type | Fiend |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Confounding Laugh
The Harlequin emits a chilling laugh. Each creature within 20 feet that can hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute.
Illusory Double (Recharge 5-6)
The Harlequin creates an illusory duplicate of itself that lasts for 1 minute or until destroyed. The double has AC 12, 20 hit points, and mimics the Harlequin's actions but cannot deal damage.
Jester's Blade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage.