
Pirate
A vast ocean world where land is scattered across millions of islands, each home to unique races, cultures, and customs. Technology mirrors Earth’s Age of Sail—gunpowder, galleons, and ironclads rule the waves. Merchant guilds, naval empires, and ancient orders clash for control of precious trade routes while the world government controls everything from the shadows.
Played | 20 times |
Cloned | 0 times |
Created | 27 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC14
XP1800
Description
A beguiling aquatic creature known for its enchanting song that lures sailors to their doom. Sirens possess a mesmerizing voice and a dangerous allure beneath their beautiful appearance.
Details
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Common, Aquan |
Defenses
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Enchanting Song
The Siren sings a magical melody. Each creature of its choice within 60 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature is incapacitated and moves toward the Siren on its turn.
Multiattack
The Siren makes two attacks: one with its claws and one with its tail.
Tail
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.