Brockton 1988 world illustration - Heist theme
Heist

Brockton 1988

T
TheGger25

A changed future in 1988 where banks and money became the number one thing to success but a few don't have that money easily and sometimes it takes crime to make money

Played6 times
Cloned2 times
Created
25 days ago
Last Updated
25 days ago
VisibilityPublic
Blackspire Oilworks

Blackspire Oilworks

A sprawling oil factory producing crude oil and a secret, highly sought-after alchemical substance. The factory is a hotbed of gang and mafia conflicts, each vying for control over this lucrative and strategic location in the city.

Blackwell's Auto & Club

Blackwell's Auto & Club

A gritty auto shop owned by Darius 'Gunner' Blackwell that doubles as a gang's secret club, featuring car repair bays and a hidden lounge with dim lighting and loud music.

Blackwell's Auto and Club Gang Club Area

Blackwell's Auto and Club Gang Club Area

A gritty, dimly lit club area within Blackwell's Auto and Club building, serving as a secret meeting spot for local gangs. The space is filled with worn leather couches, graffiti-covered walls, and a small stage for underground performances.

Brockton Police Station

Brockton Police Station

A sturdy brick building established in 1988 to combat rising crime in Brockton. It features a front desk, holding cells, interrogation rooms, and offices for officers.

Brockton Southeast Train Station

Brockton Southeast Train Station

A gritty, rundown train station in the southeast of Brockton, 1988, notorious for being a hangout spot for various gang members. The station is marked by graffiti-covered walls, flickering neon signs, and a constant air of tension.

Dustwind Bandit Hideout

Dustwind Bandit Hideout

A concealed encampment nestled in the rocky outcrops of the Dust Wind Expanse, serving as the headquarters for the region's most notorious bandits who plot raids and ambushes.

Dustwind Expanse Bank

Dustwind Expanse Bank

A sturdy wooden bank building in the heart of the Dustwind Expanse, serving as the financial hub for the scattered frontier settlements. It features a reinforced vault, teller counters, and a small sheriff's office for security.

Dustwind Expanse Silver Vein Mine

Dustwind Expanse Silver Vein Mine

An abandoned silver mine located in the harsh Dustwind Expanse, known for its rich silver veins and dangerous dust storms that frequently sweep through the area.

Dusty Spur Saloon

Dusty Spur Saloon

A bustling Wild West saloon known for its lively poker games, swinging doors, and a long wooden bar lined with stools. It serves as a social hub for cowboys, outlaws, and travelers seeking drink, gossip, and occasional brawls.

Golden Vein Mine

Golden Vein Mine

An active gold mine nestled in a rocky hillside, known for its rich veins of gold and dangerous tunnels. Miners work here under the watchful eye of the mine overseer, while rumors of hidden treasure and ancient traps abound.

Grand Vault Bank

Grand Vault Bank

The largest and most secure bank in the city, known for its impenetrable vaults and elite guards. It serves as the financial heart of the city, safeguarding treasures, documents, and magical artifacts.

Jamal's Tobacco Stop

Jamal's Tobacco Stop

A small, gritty tobacco shop run by Jamal Carter, serving as a hotspot for local gang members to buy cigarettes and supplies. Frequent conflicts and tense standoffs occur between rival gangs outside the shop.

Marconi's Backroom

Marconi's Backroom

A discreet, well-guarded building attached to the Gilded Lantern where Vincent Marconi conducts his private dealings and manages his affairs.

Marconi's Warehouse

Marconi's Warehouse

A sturdy, nondescript warehouse where Vincent Marconi stores various goods and illicit dealings. The building is guarded and well-organized, with hidden compartments for smuggling.

Morreti Family Headquarters

Morreti Family Headquarters

A large, imposing building in the heart of the city where Vito Morreti runs his mafia operations. The building features a discreet entrance, guarded by loyal enforcers, leading to lavish offices and secret meeting rooms.

Reaper's Alley

Reaper's Alley

A narrow, shadowed alley where the Swine Reaper made his latest kill, marked by bloodstains and discarded weapons. The air is thick with the scent of decay and fear, and the walls are scarred with claw marks and graffiti warning others to stay away.

Rex Malone's Hideout

Rex Malone's Hideout

A secretive, dimly lit speakeasy hidden beneath an unassuming bakery in the city, frequented by smugglers and informants.

Rustwood Bank

Rustwood Bank

A small, single-floor bank frequently targeted by local gangs due to its minimal security and valuable cash reserves. The bank has a simple layout with a teller counter, a small vault, and a waiting area.

Sheriff's Office of Dustwood

Sheriff's Office of Dustwood

A sturdy wooden building serving as the law enforcement hub in the dusty frontier town of Dustwood. It features a jail cell, a small office, and a bulletin board with wanted posters and town notices.

Starting Apartment

Starting Apartment

A modest, cozy apartment located in a bustling city, serving as the player's initial home base. It features a small living area, a kitchenette, and a single bedroom with a window overlooking the busy street below.

Static Frequency Radio

Static Frequency Radio

A gritty radio station located in the southeast gang-ridden district, broadcasting underground news, music, and gang messages. The station is a hub for local information and a hotspot for gang conflicts.

Swine Reaper's House

Swine Reaper's House

A grim, shadowy house nestled in a narrow alley of the city, known for its eerie aura and the mysterious figure who tends to the city's swine and dark secrets.

The Gilded Lantern

The Gilded Lantern

A cozy medium inn known for its warm hospitality and fine food, serving as a front for Vince Marconi's illicit dealing operation.

The Iron Stallion Freight Train

The Iron Stallion Freight Train

An old-fashioned Wild West train with plain colored storage cars carrying valuable resources, making it a prime target for bandits and outlaws seeking a lucrative heist.

The Pit

The Pit

An illegal fight club where brokers and gangs gather to watch brutal fights and place high-stakes bets. The atmosphere is tense and hostile, with rival gangs eyeing each other warily in the crowded, dimly lit space.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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