
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Island |
Mintarn, a rugged island in the Sea of Swords, 400 miles southwest of Waterdeep, serves as a haven for pirates, mercenaries, and those seeking neutral ground. Ruled by a tyrant, a tradition stemming from Tarnheel Embuirhan, the island maintains a unique blend of lawlessness and commerce. Its bustling harbor facilitates trade, exporting ships, mercenaries, and food, while importing Moonshae wood and Mabadann oysters. Famous taverns and festhalls teem with danger and opportunity. The island's history is marked by tributes paid to the dragon Hoondarrh and its lucrative mercenary trade, once bolstered by Waterdeep and Neverwinter. Notable locations include Castle Mintarn, the pirate-run Cove of the Queen, and Mintarn Mountain, rumored to house a hidden dwarven hold. The island produces distinct beverages like Mintarn lager, green wine, almond brandy, and Best Old Mintarn whiskey. Tarnians, the island's inhabitants, cultivate a culture that embraces both opportunity and peril.
Jagged cliffs rise from a storm-battered coast, crowned by a fortress of dark stone—Castle Mintarn—watching over a harbor alive with sails and shouting. Narrow streets wind past rickety inns and festhalls lit with sea-glass lanterns. Mercenaries brawl beneath salt-stained banners, and the scent of spiced seafood mingles with smoke and ale. Inland, rocky slopes give way to the forested bulk of Mintarn Mountain, its shadow hiding ancient secrets.