Rainoga world illustration - Dark Fantasy theme
Dark Fantasy

I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit

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21 days ago
Last Updated
8 days ago
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Orc
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Orc

Orcs are fierce and barbaric warriors, often misunderstood as brutish due to their imposing stature and aggressive demeanor. However, beneath their rugged exterior lies a deep sense of loyalty and honor, making them formidable allies and fierce protectors of their kin.

Lizardfolk
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Lizardfolk

Lizardfolk are reptilian humanoids with scaly skin and a strong connection to their primal instincts, thriving in harsh environments. They possess natural camouflage, sharp claws, and a keen sense of survival, often living in tribes that honor the balance of nature and the hunt.

Succubus
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Succubus

Risen from the nine hells to roam amongst humanoids and lead them to their darkest desires, succubi and incubi are rarely discernable from the average folk until it’s too late and they have someone under their spell.

Dragonforged (Homebrew)
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Dragonforged (Homebrew)

The Dragonforged are a formidable race of warforged, crafted from a unique blend of organic materials and reinforced with dragon scales, granting them enhanced strength, versatility, and resilience. Created during the Last War as advanced war machines, they embody the fusion of magic and technology, standing as powerful soldiers on the battlefield.

Shifter
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Shifter

Shifters are humanoid lycanthropes who possess animal-like traits and abilities, deeply connected to the natural world. They can transform partially into their animal forms, gaining enhanced senses, agility, and primal instincts, making them adept at survival and combat in wild environments.

Dhampir
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Dhampir

Dhampirs are a unique race born from the union of a mortal and a vampire, embodying the resilience of the undead while still experiencing the emotions of the living. They possess a natural resistance to poisons and diseases, yet they retain a diminished thirst for blood, navigating the delicate balance between life and death.

Half-Deerfolk
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Half-Deerfolk

Half-Deerfolk are a unique blend of human and deer ancestry, possessing the grace and agility of their deer lineage. They feature antler-like horns, soft fur patches on their arms and legs, and a natural affinity for the forest, making them skilled trackers and archers.

Kobold
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Kobold

Kobolds are small, reptilian humanoids known for their cunning and resourcefulness. With a natural affinity for traps and tunneling, they excel in ambush tactics and underground navigation, often living in tightly-knit clans that value cleverness and loyalty.

Centaur
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Centaur

Centaurs are majestic beings, combining the upper body of a human with the powerful lower body of a horse. Known for their incredible speed and strength, they are skilled in both combat and nature, often serving as guardians of the forests and open plains.

Half-Demon
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Half-Demon

Half-Demons are the offspring of demons and mortals, possessing a unique blend of both worlds. They often exhibit striking features such as horns, glowing eyes, or unusual skin tones, and are gifted with innate magical abilities, making them both feared and revered in society.

Warforged
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Warforged

Warforged are sentient constructs, originally created for warfare, who possess a unique blend of metal and organic materials. With a strong sense of self-awareness and free will, they navigate the world seeking purpose beyond their original design, often grappling with their identity and the nature of their existence.

Wishborn (fire genasi)
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Wishborn (fire genasi)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an innate charm and a subtle aura of otherworldly grace, they're glowing red hair plus their fiery red eyes they have the innate ability to set their hands on fire without it damaging them produce and manipulate flames. These are born from a wish of a child if this wishes granted by a genasi of the plane of Fire it will result in this version

Wishborn (water genasi)
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Wishborn (water genasi)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an innate charm and a subtle aura of otherworldly grace, often marked by their hair that seems to be in water even though there's no water there. These are born from a wish of a child if this wishes granted by a genasi of the plane of water it will result in this version

Wishborn (unholy born)
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Wishborn (unholy born)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. Their magical abilities allow them to exude a pressure making the ground tremble before their feet they possess in order of evil around them and creatures of evil will refuse to fight them often marked by their demon horns and hair made out of fire. These are born from a wish of a child if this wishes granted by a fiend or hellborn or onikin or deal

Wishborn (dragon born)
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Wishborn (dragon born)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess the innate ability of Fire Breath The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, Doing 1d10 fire they're also often marked by the scales across their body as well as their horns and Tails that resembles the dragon. These are born from a wish of a child if this wishes granted by a dragon

Wishborn (Starborn)
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Wishborn (Starborn)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an innate charm and a subtle aura of otherworldly grace, often marked by shimmering eyes and a faint glow to their skin. But these variants of the wishborn don't have a caster they are born from wishes upon Stars they usually have the features of their parents plus horns and star markings across their body some of the Sun others of moons

Wishborn (celestial born)
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Wishborn (celestial born)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an omen of Goodwill and Fortune they also seem to exude a Godly presence they are often marked by their small wings and a giant Halo that wraps around their head. These are born from a wish of a child if this wishes granted by a celestial

Wishborn (earth genasi)
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Wishborn (earth genasi)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an innate charm and a subtle aura of otherworldly grace, often marked by they're extremely tough almost Stone like skin. These are born from a wish of a child if this wishes granted by a genasi of the plane of Earth it will result in this version

Wishborn (spellcaster born)
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Wishborn (spellcaster born)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an omen of Fortune and magic they also seem to exude a magical aura enhancing all of their power is there a magical abilities are extremely enhanced compared to any other they're often marked by the runes across their body. These are born from a wish of a child if this wishes granted by a archmage

Wishborn (archfey born)
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Wishborn (archfey born)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. Unlike there other variance these variants are almost completely lesser deities right on the threshold of being a lesser deity and being a really strong demigod they are the most sought over because they resistant to most damages often marked by their Moss for hair and wings. Made by a a wish for a child that was granted by a archfey

Wishborn (air genasi)
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Wishborn (air genasi)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They possess an innate charm and a subtle aura of otherworldly grace, often marked by they're floating hair and ability to jump and fly temporarily (20 ft.s for two actions). These are born from a wish of a child if this wishes granted by a genasi of the plane of air it will result in this version

Wishborn (lich born)
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Wishborn (lich born)

Wishborn are ethereal humanoids born from the essence of a heartfelt wish for a child, embodying a blend of mortal and magical traits. They often have an undead presence around them creatures that approach them are you usually Undead and seek their commands they're often marked by their extreme skinniness being so skinny in fact that they're mostly bones with a thin layer of Flesh and skin wrapped on top These are born from a wish of a child if this wishes granted by a lich

Fey Djinni
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Fey Djinni

Fey Djinni A fey creature from the Feywild, the Fey Djinni is a stealthy predator of majestic storms, punishing those who threaten the natural order. The Fey Djinni appears as a tall, ethereal humanoid with shimmering blue skin HP Range: 120 - 152 (Avg: 136) AC: 17 Height: Medium Type: Fey Languages: Auran alignment: chaotic good Darkvision: 120 ft. Passive Perception: 13 Immunities: Lightning, Thunder, Walk: 30 ft./s Fly: 90 ft./s

Half-Drow
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Half-Drow

In most lands, half-drow are rare. Since so many drow are irredeemably evil, they only mate with humans by way of rape or slavery. Half-drow have dusky skin, silver or white hair, and a broad range of eye colors. They are often just as dark-hearted as their elven parents, but with a bitter resentment that comes from knowing that they are considered second-class members of drow society. In human society, half-drow are distrusted nearly as much as their full-blooded cousins.

Lesser Dragon
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Lesser Dragon

Lesser Dragon are small, dog-sized dragons with cat-like fangs and surprisingly potent breath attacks, thrice as strong as their size suggests. Though their innate magic potential is extremely low—almost negative—they possess a rare, devastating magical power once unlocked, all while maintaining an irresistibly cute appearance.

Royal Tabaxi
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Royal Tabaxi

The Royal Tabaxi are a regal variant of the feline humanoid race, blending the speed of cheetahs, resilience of lynx, and curiosity of servals. Known as Dragon Tamers, Demon Hunters, and Naga Riders, they possess a unique ability called Factory, allowing them to steal magical powers by transplanting organs, such as a dragon's heart, granting them breath attacks and formidable mystical prowess.

Sira'tal Onibri
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Sira'tal Onibri

Demonic, furred spirits born from cursed reincarnations and mutual hate, Sira'tal Onibri wield long, jointed tails that carve sinuous symbols midair, each twitch casting hexes and each step delivering spiteful sermons. Their glowing wrathful eyes and trance-like wall-scaling embody ancient grudges and a burning desire to forge new ones.

Frogling
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Frogling

Humanoid amphibians ranging from Agile Frogs to regenerating Axolotls, known for adaptability, resilience, and water affinity. They thrive as scouts, spies, and guardians in diverse societies from submerged cities to hidden cave communities, reflecting their amphibious heritage.

Onikin major
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Onikin major

Onikin are spirits corrupted by endless reincarnation, born from the hatred of adults. They possess a 60 ft flight speed and their punches deal 1d4 necrotic damage plus 1d12 fire damage, embodying their tormented and fiery nature.

Dracokin
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Dracokin

Lesser Dragons are small, dog-sized dragons with cat-like fangs and breath attacks thrice as potent as their size suggests. Though their innate magic is nearly nonexistent, but they can evolve into dracokin, gaining a rare power to disable dragons' breath attacks, magic flight, and magic for five actions at the cost of being paralyzed for seven actions, all while maintaining an irresistibly appearance. They also have the ability to transform into a human for 20 actions

Superhuman
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Superhuman

Superhumans are enhanced individuals who have gained extraordinary abilities through accidents, experiments, or mystical events. They possess powers that can range from super strength and flight to telepathy and elemental control, making them formidable allies or dangerous foes in the world of adventurers.

Tabaxi commoner
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Tabaxi commoner

Tabaxi are nimble humanoid felines blending the speed of cheetahs, resilience of lynx, and curiosity of servals, excelling as hunters, rogues, and acrobats. Their vibrant cities buzz with lively markets, performances, and playful mischief, reflecting their agile and spirited nature.

Land Dragon
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Land Dragon

Land Dragons are powerful draconic beings whose innate magic can temporarily disable the magical flight and breath attacks of winged dragons. They can suppress magical flight for 10 actions and breath attacks for 5 actions, or disable both for 3 actions, making them formidable opponents against other dragons. This is also a more mature and developed version of a lesser dragon

Seiryon Driftshade
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Seiryon Driftshade

A shimmering, dragonfly-winged serpent with iridescent blue-green scales that ripple like mist, the Seiryon Driftshade silently piggybacks on travelers, its weight growing heavier with each step. Those who endure its burden witness it transform into a glowing sack of gold, revered as a guardian of waterways and fortune, balancing blessing and trial with ethereal grace.

Aqualith
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Aqualith

Aqualith are humanoid beings with deep-blue, pearl, or light green skin, webbed hands and feet, and tiny dorsal fins running from mid-calf to ankles. Their eyes range from green to blue, and elders are rumored to wield magic that can transform their legs into a full aquatic tail.

Kuchi-Wolf Revenant
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Kuchi-Wolf Revenant

A towering spectral wolf-woman clad in torn white kimono fur, with long black hair concealing a jagged, ear-to-ear maw and glowing yellow eyes that pierce the darkness. She stalks forests in eerie silence, asking "Am I beautiful?" when caught; a wrong answer summons her merciless pack with a chilling howl.

Driftsune
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Driftsune

Driftsune are semi-solid feline mistforms flickering between hologram and nebula-fur, with constellation-filled slitted pupils that shift with mood, four amorphous glowing paws leaving anti-gravity prints, and a giant spiraled tail-horn pulsing with ancient tech sigils. They possess three sentient tails—Memory Echo, Entropy Flip, and Mood Clone—each with unique powers, and a cloud-tethered form that phases with gravity; they communicate through scent-coded commands, born from the junk orbit.

Cyborgs
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Cyborgs

Cyborgs are beings that blend organic life with advanced technology, resulting in a unique race that possesses both biological and mechanical traits. These augmented individuals can enhance their physical abilities, access digital networks, and utilize advanced weaponry, making them versatile and formidable in any adventuring party.

Gravwolf Mawborn
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Gravwolf Mawborn

Massive furred beasts with tectonic growls and primal fury, Gravwolf Mawborn rapidly regenerate flesh that warps with wounds and terrain. Their four jagged claws ripple with raw energy, eyes burn with ancient hunger, and their howls bend reality; they stalk forests and mountains, shifting traits like wings or stone skin to match foes or environment.

Onikin
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Onikin

Onikin are made out of spirits those spirits have died in reincarnated so much that they're Souls have been completely corrupted then wants to only can adults hate each other enough a onikin will be born

Yuan-Ti
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Yuan-Ti

With their serpentine forms, scaled hides, and mesmerizing gazes, Yuan-Ti are cunning humanoids driven by ambition. Masters of manipulation and subterfuge, they wield a dark charisma to bend others to their will and achieve their sinister aims.

Verdan
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Verdan

Verdan are humanoids transformed by aberrations, often through exposure to corrupting magic. They possess a mutable physiology, shown in fluctuating size and skin tones. Their minds are also altered, leading to a unique perspective on life, often marked by pragmatism and a drive for adaptation. They strive to survive and thrive despite their changed nature, forming tight-knit communities.

Vampire
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Vampire

Vampires are powerful undead beings, feared for their insatiable hunger for blood. Retaining their mortal appearance, they possess pale skin, sharp features, and haunting red eyes. Vampires revel in decadence, their personalities twisted by unlife, transforming love into obsession. They wield formidable abilities, including blood draining, domination, and shapeshifting, while being immune to many spells. However, they are vulnerable to sunlight and holy water. Unlike spawn, they hold free will.

Undead
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Undead

Undead: Creatures that were once living but are now animated by necromantic energy. They range from mindless zombies to powerful liches, embodying death and decay. They are often driven by a dark purpose or a lingering echo of their former lives.

Triton
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Triton

Tritons, aquatic humanoids, guard coastlines and undersea realms. They are lawful, noble, and fiercely protective, hailing from the Elemental Plane of Water. With fish-like features and webbed hands, they excel in aquatic combat, wielding tridents and magic. They often oppose evil sea creatures and serve as guardians against threats from the depths. They favor order and defend against incursions onto the material plane.

Tortle
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Tortle

Tortles are amiable, turtle-like humanoids valuing simplicity and nature. They often live nomadic lives, carrying their homes on their backs. They are known for their strong shells, providing natural armor, and their affinity for coastal environments. Their culture emphasizes peace and a deep connection to the natural world, often leading them to become adventurers to protect their homes or explore the vast oceans. They are naturally wise and resilient, making them dependable allies.

Tabaxi
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Tabaxi

Tabaxi are feline humanoids, driven by intense curiosity. They're often wanderers, seeking new experiences and knowledge. Their agile bodies and natural stealth make them excellent explorers and rogues. They speak in riddles and value personal freedom above all else.

Shadar-Kai
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Shadar-Kai

Shadar-kai, elves from the Shadowfell, are marked by pallid skin and dark eyes. Emotionally subdued, they're bound to the Raven Queen, often acting as her agents. Their connection to shadow grants them resistance to necrotic damage and the ability to teleport short distances through shadows, reflecting their somber and ethereal nature. They are often thin and gaunt, bearing a haunted look. They value loyalty and service to the Raven Queen above most other things.

Sea Elf
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Sea Elf

Sea elves, or aquatic elves, are graceful inhabitants of the ocean depths. They possess webbed fingers and toes, adapting them for underwater life. Their culture often revolves around the sea's mysteries and its creatures. They are known for their affinity for marine magic and their ability to communicate with aquatic animals. Many are skilled sailors and navigators. Though they share elven grace, their lives are tied to the tides and currents, making them distinct from their land-dwelling kin.

Satyr
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Satyr

Satyr are Fey creatures with goat-like legs, horns, and a love for revelry. They're mischievous, skilled musicians, and often found in forests, indulging in feasts and playful pranks. While generally harmless, they can be fickle and dangerous when angered, wielding pipes and their natural charm to sway others.

Plant
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Plant

Plant: Living organisms that derive sustenance from sunlight and soil, often possessing unique magical or defensive abilities. They range from sentient trees to mobile, predatory vines. They can be found in a variety of environments, and are often tied to the natural world.

Owlin
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Owlin

Owlin are avian humanoids, resembling owls, known for their silent flight and keen senses. They often dwell in secluded forests or mountainous regions, valuing wisdom and solitude. Their ability to fly grants them tactical advantages, and their nocturnal nature makes them adept at stealth and observation. They possess talons for unarmed strikes and are often associated with magic or nature-based deities.

Ooze
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Ooze

Ooze: Amorphous beings composed of living slime, acid, or other viscous substances. They lack defined forms and often possess corrosive or engulfing abilities. They are often found in damp or subterranean environments, and are driven by simple instincts.

Monstrosity
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Monstrosity

Monstrosity: A diverse category of creatures that don't fit neatly into other types. They often possess unusual combinations of animalistic and magical traits, or exhibit unique and dangerous adaptations. They are often dangerous and unpredictable, showing a wide array of powers.

Minotaurs
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Minotaurs

Minotaurs are powerful, bull-headed humanoids known for their strength and ferocity in battle. With a natural affinity for labyrinthine environments, they possess a keen sense of direction and are often seen as guardians of ancient ruins, wielding their massive horns and brute force to protect their territory.

Lycanthrope
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Lycanthrope

Lycanthropes are shapechangers with the ability to transform between humanoid and animal forms, often resembling typical members of their species. In humanoid form, they may exhibit subtle traits like pointed teeth or elongated nails, hinting at their true nature. They can also assume a hybrid form, blending human and animal features. Lycanthropes are classified into several types: True (hereditary), Infected (contracted through bites), Induced (magical items), and Cursed (spells or curses).

Locathah
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Locathah

Locathah are fish-like humanoids, dwelling in coastal waters and reefs. They are generally peaceful, favoring trade and cooperation, but will defend their territories fiercely. Their society is tribal, with a focus on fishing and hunting. They possess gills for underwater breathing and can wield simple weapons. Often encountered as allies or victims of aquatic threats, they are known for their resilience and adaptability in harsh marine environments.

Lesser Deity
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Lesser Deity

Lesser deities are powerful beings, ranking above demigods, with vast abilities and influence. They command thousands of devoted followers, shaping the beliefs and cultures of their worshippers. These deities often embody specific aspects of existence; nature, war, knowledge, etc. Their presence can be felt in the world through miracles and divine interventions. Lesser deities are revered in temples and shrines, guiding mortals in their quests and aspirations.

Kenku
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Kenku

Kenku are avian humanoids cursed to mimic, lacking original creativity. Their speech is a patchwork of sounds they've heard, making communication cryptic. Skilled mimics, they excel at forgery and infiltration. Driven by a lost ability to fly, they often seek complex puzzles or schemes to regain what they've lost. Their appearance resembles small, dark-feathered birds, with beaks and talons.

Intermediate Deity
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Intermediate Deity

Intermediate deities are born from the essence of divine beings, blending celestial traits with mortal resilience. With an innate charisma and a natural affinity for magic, they often rise as leaders and diplomats among various races, wielding enhanced abilities that make them formidable in both combat and negotiation. Revered by over 100,000 followers, they embody their deity's ideals, striving to maintain balance and harmony across the realms.

Harengon
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Harengon

Harengon, rabbitfolk, are nimble humanoids with long ears and powerful legs. They often possess keen senses and a natural luck, favoring agility and speed. Many are tricksters or wanderers, driven by curiosity and a love for exploring. Their culture emphasizes community and storytelling, with a strong connection to nature. They can be found in various environments, from forests to plains, often living in warrens.

Greater Deity
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Greater Deity

Greater Deities are supreme beings of immense power, revered by millions across the realms. They wield extraordinary abilities that shape the fabric of existence, influencing the lives of mortals and the fate of worlds. Their followers often seek divine guidance, drawing strength from their deities' vast knowledge and authority. These celestial entities embody the pinnacle of divine influence, commanding respect and devotion from all who acknowledge their supremacy.

Goliath
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Goliath

Goliaths, mountain-dwelling humanoids, are known for their immense size and strength. They possess a deep connection to the natural world, valuing competition and survival. Their culture emphasizes physical prowess and a stoic approach to life. They are often nomadic, following herds of mountain goats or seeking challenging environments. Their skin is typically gray, with dark markings, and they are built for harsh climates.

Goblinoid
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Goblinoid

Goblinoids encompass goblins, hobgoblins, and bugbears, sharing a common ancestry and often a militaristic culture. Goblins are small, chaotic, and numerous, known for their cunning and swarming tactics. Hobgoblins are disciplined, martial, and organized, valuing strength and hierarchy. Bugbears are large, stealthy, and brutal, preferring ambush and intimidation. All are typically associated with conflict and tribal structures, though individuals vary.

Githzerai
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Githzerai

Githzerai are ascetic humanoids from the chaotic plane of Limbo, valuing mental discipline and order. They are typically lean, bald, and possess psionic abilities. They oppose the Githyanki, their militaristic cousins, and strive for inner peace through rigorous training and meditation. Their society revolves around monastic traditions, seeking to master their minds and control the chaos around them. They are often stoic and reserved, valuing logic over emotion.

Githyanki
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Githyanki

Githyanki are astral plane raiders, psionic warriors bound to the lich-queen Vlaakith. They despise mind flayers, using silver swords to sever psychic links. Their society is militaristic, focused on conquering and pillaging. Their planar ships, astral skiffs, allow them to traverse the silver void. They are tall, gaunt humanoids with yellow skin and elaborate armor.

Giant
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Giant

Giant: Humanoid-like beings of immense size and strength, giants are often solitary or tribal creatures. They range from simple hill giants to powerful storm giants, each possessing unique cultural traits and abilities. They are powerful beings that can shape the landscape around them.

Genasi (Water)
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Genasi (Water)

Water genasi, descendants of genies and mortals, embody the fluidity of their element. They possess traits like blue-green skin, webbed fingers/toes, and the ability to breathe underwater. Often serene and adaptable, they feel a deep connection to oceans and rivers. Their racial traits grant them resistance to acid damage and the ability to cast create or destroy water. Their personalities often reflect the calmness or tempestuousness of the sea.

Genasi (Fire)
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Genasi (Fire)

Fire Genasi, infused with elemental fire, often display fiery hair, warm skin, and a passionate temperament. They possess resistance to fire damage and can produce flames. Drawn to intense emotions and action, they might be impulsive or fiercely loyal. Their heritage grants them darkvision and the ability to cast the burning hands spell.

Genasi (Earth)
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Genasi (Earth)

Earth Genasi are beings infused with the essence of the Elemental Plane of Earth. Their skin resembles stone, and they often possess earthy features like crystalline growths or metallic flecks. Stoic and grounded, they are known for their resilience and unwavering determination. They move with deliberate strength, embodying the earth's unyielding nature. They favor stability and practicality, often displaying a patient, enduring spirit.

Genasi (Air)
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Genasi (Air)

Air Genasi, born of elemental air, are often aloof and swift. They possess pale skin, light blue hair, or even wisps of vapor. Their voices may sound like wind chimes, and they move with an ethereal grace. They can hold their breath for extended periods and have a natural affinity for levitation and flight, reflecting their airy heritage. They are often unpredictable and free-spirited, like the winds themselves.

Firbolg
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Firbolg

Firbolgs are gentle giants, nature-loving humanoids. They possess innate magical abilities tied to the forests they protect, like invisibility and animal communication. They're reclusive, preferring harmony with nature over societal interaction. Their innate wisdom and druidic connection make them powerful allies, though they often avoid conflict. They are known for their deep voices and quiet, contemplative nature.

Fiend
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Fiend

Fiend: These are beings of infernal or abyssal origin, embodying evil and corruption. They are servants of demons, devils, and other malevolent entities, driven by a desire to spread chaos and destruction. Fiends possess dark powers and often seek to corrupt mortals.

Fey
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Fey

Fey: Inhabitants of the Feywild, these creatures are magical beings tied to nature and emotion. They range from whimsical sprites to powerful archfey, embodying the capricious and unpredictable nature of magic. They often possess strange abilities and motivations.

Fairy
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Fairy

Fairies are small, winged humanoids with innate magical ties to the Feywild. They possess flight, allowing for aerial maneuverability. They can cast Druidcraft and Faerie Fire, showcasing their connection to nature and illusion. Fairies are often whimsical, mischievous, and have a natural affinity for magic, making them versatile adventurers.

Elemental
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Elemental

Elemental: Beings composed of the primordial elements: air, earth, fire, and water. They are manifestations of these forces, often inhabiting regions where their element is dominant. Elementals exhibit raw, unbridled power and embody the essence of their respective element.

Eladrin
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Eladrin

Eladrin are elves of the Feywild, embodying the changing seasons. They shift their appearance and personality with each season, gaining unique abilities. Fey Step allows teleportation, changing effect with the season. They are charismatic and often unpredictable, reflecting the whims of the Feywild. Their seasonal traits add depth, granting bonuses and spell-like abilities.

Duergar
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Duergar

Duergar, or gray dwarves, are subterranean dwellers known for their grim demeanor and psionic abilities. They possess darkvision, resistance to poison, and advantage against illusions. Their innate magic allows them to enlarge or become invisible. They are often hostile, favoring slavery and industry. Duergar are typically lawful evil, dwelling in harsh, underground fortresses.

Drow
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Drow

Drow Elves, also known as Dark Elves, are a subrace of elves that dwell in the Underdark, characterized by their dark skin, white or silver hair, and striking red or violet eyes. They are known for their cunning, agility, and mastery of magic, often living in matriarchal societies where power is wielded by the most influential priestesses of the spider goddess Lolth.

Dragon
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Dragon

Dragon: Powerful, winged reptiles, dragons are iconic creatures of magic and might. They possess varied elemental affinities, breath weapons, and hoards of treasure. They are intelligent and often ancient, holding significant influence over the world.

Deep Gnome
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Deep Gnome

Deep gnomes, or Svirfneblin, are a reclusive subterranean race. They possess superior darkvision and stone camouflage, granting stealth advantages in their Underdark homes. They are resistant to magic and have keen senses. Their small size and innate magic resistance make them excellent scouts and infiltrators, though they are often distrustful of outsiders. Their culture focuses on survival and careful observation.

Construct
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Construct

Construct: Constructs are artificial beings created through magic or artifice. They lack natural life, animated by magical energy or intricate mechanisms. They often serve specific purposes, from guardians to laborers, and may exhibit a wide range of forms and abilities.

Changeling
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Changeling

Changelings are humanoids with the innate ability to alter their physical appearance. They can mimic any Medium or Small creature, changing their look, voice, and mannerisms. This allows for infiltration, deception, and adaptability. They retain their own statistics, but excel at social manipulation and intrigue. Their ability to change form is limited by their imagination.

Celestial
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Celestial

Celestial: These are beings of divine or extraplanar good, often messengers or servants of deities. They embody purity and righteousness, possessing radiant forms and holy powers. They are dedicated to combating evil and upholding the forces of good within the multiverse.

Beast
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Beast

Beast: Beasts are nonmagical creatures, typically animals, that exist within the natural world. They range from mundane predators to giant, prehistoric creatures. They are driven by instinct and survival, lacking the intelligence of humanoids or the magical nature of other creature types. Beasts have a very low intelligence.

Aberration
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Aberration

Aberration: These beings are alien and unnatural, often warped by extraplanar or psychic energies. They defy conventional biology, possessing bizarre forms and unsettling abilities. Their existence challenges the natural order, and they frequently exhibit strange mental powers.

Aasimar
Custom

Aasimar

Aasimar are humanoids with celestial ancestry, granting them radiant features and innate magical abilities. They possess darkvision, resistance to necrotic and radiant damage, and a healing touch. Their Celestial Revelation allows them to manifest divine power, gaining wings or unleashing radiant energy. Aasimar often feel a calling to fight evil, embodying celestial virtues and serving as beacons of hope.

Aarakocra
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Aarakocra

Aarakocra are avian humanoids, known for their flight. They typically reside in high places, like mountain peaks or windy cliffs. They possess sharp talons, and their wings grant them exceptional aerial mobility. Their culture often revolves around the sky, with a strong connection to wind and weather. They are often aloof, but value freedom and exploration.

Tiefling
SRD

Tiefling

Infernal heritage with a natural affinity for dark magics.

Human
SRD

Human

The most versatile and varied of races, without specific strengths or weaknesses.

Half-Orc
SRD

Half-Orc

Brute strength combined with human adaptability.

Halfling
SRD

Halfling

Small, nimble and resourceful, able to easily evade danger.

Half-Elf
SRD

Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Gnome
SRD

Gnome

Small, curious, and inventive, skilled in arcane arts.

Elf
SRD

Elf

Graceful and wise, with an affinity for nature and magic.

Dwarf
SRD

Dwarf

Stout and strong, skilled in metalwork and masonry.

Dragonborn
SRD

Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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