
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Major Trade Route |
The Trade Way is one of Faerûn’s most vital arteries of commerce and culture, stretching from the sun-drenched spires of Calimport in the south to the bustling gates of Waterdeep in the north. Running parallel to the Sword Coast, it threads through great cities such as Tethyr’s Zazesspur, the merchant stronghold of Baldur’s Gate, and the fortified trade hub of Daggerford. The road links kingdoms, carries the weight of caravans, and hums with the footsteps of adventurers, pilgrims, nobles, and smugglers alike. From its southern segment—often called the Coast Way—to its northern reaches near the High Moor, the Trade Way traverses diverse terrain: dry scrublands, temperate forests, rain-drenched hills, and fog-cloaked coastlines. Patrols from regional powers protect travelers near cities, but beyond those, dangers lurk—bandits, beasts, and worse. Ancient ruins, battlefield markers, and crumbling mileposts speak to the road’s age and storied past. It is a lifeline of Faerûn.
A broad, well-worn road of packed earth and stone winding through salt-swept coastlines, dry hills, dense shadowed woodlands, and foggy northern reaches, dotted with watchtowers, waystations, ruined shrines, and lively caravans.