
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Goblin Kingdom |
Nachtur, the so-called “Goblin Kingdom of the Feydark,” sprawls in chaotic glory beneath the murky twilight of the Feywild. A labyrinthine network of steaming forges, winding tunnels, and damp caverns lit by bioluminescent fungus, Nachtur stands as the dominion of the Great Gark, self-declared Lord of All the Goblins. Under Gark’s cunning and brutal leadership, the goblins of Nachtur have risen from scattered tribes to a militarized host of mercenaries, artisans, and raiders. Their society is both anarchic and surprisingly functional, held together by loyalty to Gark and opportunistic trade with powerful Feydark entities—hags, fomorians, and bitter Winter Fey. Magic in Nachtur warps with Feywild intensity: time flows strangely, illusions manifest unbidden, and even goblin tinkerers craft arcane-powered devices from bone and brass. This goblin realm thrives where beauty fades and danger sharpens, a cunning cancer rooted deep in the veins of the Feywild.
Dim green and violet glows pulse from glowing fungi and crystal clusters, casting eerie light across soot-blackened tunnel walls. Goblin forges hiss and clang amid scaffolded pits, where crude bridges cross streams of molten ore. The air thrums with arcane static and the reek of oil, fungus, and sweat. Above it all, banners bearing the jagged emblem of the Great Gark flap over shadowy gates carved into living stone.