
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Forest |
Lurkwood—known as Vurykvudd to the dwarves—is a vast, brooding expanse of temperate hardwoods nestled south of the Spine of the World. Towering oaks, maples, and elms interlace overhead to form a dense, whispering canopy that filters sunlight into shifting emerald patterns on the forest floor. Within its heart, the reclusive Thunderbeast tribe roams—barbarian nomads who revere ancient, thunder-lizard spirits and guard their territory with primal ferocity. To the east lies Mithral Hall, dwarven bastion of legend, while Mirabar’s mines and forges echo from the western ridges. Southward, the walled town of Nesmé clings to the edge of wildness, its wary citizens keeping eyes northward. Lurkwood’s interior is a place of myth and danger: hidden glades, stone circles lost to time, and predator-haunted hollows accessible only by those who know the old paths. Its beauty is primal, untouched, and ever-watching—an ancient forest where nature's power still reigns supreme.
Ancient trees rise high, their thick trunks wrapped in moss and crowned with a lush, interwoven canopy. Shafts of golden light pierce the leaves, glinting off fern-covered trails and still forest pools. Animal calls echo from hidden places, and the underbrush stirs with unseen life. Mist curls between the roots, and narrow paths vanish into shadowed groves, hinting at forgotten secrets and untamed might.