
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Layers of the Abyss |
Layers 601-700 of the Abyss. Conflagratum, the 601st, blazes with unnatural white fire, consuming a city of bizarre angles, the domain of Alzrius and its fire spiders. Vallashan, the 628th, lures the righteous with false promises of victory, twisting their souls into self-destruction. The 643rd, the Caverns of the Skull, shared by Kali, the Black Earth Mother, is a maze of shifting tunnels where xorn, eyewings, and fireshadows clash in endless cycles of death and rebirth, guarded portals blocking escape. Nethuria, ruled by Vucarik, Consort of Chains, lies at layer 651, while the disputed Rift of Corrosion occupies 652. Zionyn, the 663rd, a vermin-plagued realm of Obox-ob, Prince of Vermin, stretches as a land of resinous oceans and teeming horrors. The 665th layer, the Void, is a bottomless black abyss where magic falters and winds strip flesh from bone, a place of no return. The Styx, weaves through these layers, linking them to other fiendish planes.
Cities of white flame crumble into shifting tunnels alive with eyes and shadows. Vermin crawl beneath amber seas, and vast plains dissolve in acid rain. Towering chains stretch across rusted skies, while crusaders scream from gilded traps of their own ideals. Winds strip skin from bone in a silent void that devours sound and light. Through it all, the River Styx gleams like an oil-slick vein, threading despair across the howling chaos. Each realm seethes with motion, deceit, or absolute silence.