
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Layers of the Abyss |
Layers 201-300 of the Abyss present a grotesque tableau of demonic domains. Shedaklah, the Slime Pits (222), reeks of Juiblex's fetid swamps and Zuggtmoy's fungal palaces, a realm of oozing decay under sickly green skies. Offalmound (223), once Moander's domain, remains contested. The Dreaming Gulf (230) drifts in dark winds, haunted by the fading dreams of dead gods. Palpitatia (241) is a lightless wasteland ruled by bugbear deities, while the Scalding Sea (245) boils with acidic waves, its black glass island a monument to agony. The Hidden Layer (248), ravaged by storms, conceals deadly flora and the legacy of Eltab, its fractured remnants scattered across Faerûn. Durao (274) bristles with militaristic might, a staging ground for the Blood War along the Styx. Belistor (277) is an empty void, Yrsillar's desolate domain. The Sighing Cliffs (297) echo with Lynkhab's regret, and Feng-Tu (300) stands as a demonic citadel on the How Nai-ho, ruled by Tou Mu and Lu Yueh.
Viscous swamps steam beside fungal palaces under green skies. Dream-winds ripple across starless voids, while acid seas roar around black-glass islands. Cracked plains bristle with war camps, storm-slashed jungles conceal cursed ruins, and empty black horizons echo with despair. Monolithic citadels tower on impossible cliffs, their stone walls slick with regret. Each layer drips with purpose or loss, a fever dream of decay, conquest, and divine ruin.