
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Forest |
The Forest of Tethir, also called Wealdath, is one of Faerûn’s oldest and most storied woodlands, stretching across Tethyr’s western frontier. Its dense canopy of ancient oaks, shadowtops, and duskwoods shelters a rich ecosystem of beasts, fey, and remnants of elven civilization. The forest is named for Tethir, the legendary elf who slew the first dragon to threaten the wood, and his spirit is said to still guard its glades. Once home to powerful elven realms like Thearnytaar and Keltormir, the forest bears the ruins of their vanished cities, now watched over by the reclusive green elves of the Elmanesse and other secretive enclaves. Wealdath serves as both a cultural heart and a natural border, fiercely protected by the elves who view its trees as sacred. Travelers risk trespassing without permission, for the forest’s defenders value secrecy and tradition. Whispered stories tell of living trees, ghostly sentinels, and relics of the Crown Wars slumbering beneath the moss.
Sunlight filters through colossal, moss-draped trees, casting shifting gold and green patterns across the forest floor. Vines twist around ancient stone ruins, and animal calls echo through the underbrush. Mist gathers in quiet hollows, and the scent of loam and wildflowers fills the air. Paths vanish into thick thickets where no trail exists, and unseen eyes watch from high branches. The forest feels timeless—vibrant, serene, and dangerous.