
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Kingdom |
Najara is a venomous thread winding through the Western Heartlands, a so-called kingdom carved from the desolation of the High Moor, the dangerous Forest of Wyrms, and the reeking Marsh of Chelimber. Far from a stable nation, Najara is a tenuous coalition of serpentine overlords—spirit nagas, yuan-ti, and lizardfolk—each vying for dominance beneath a banner soaked in betrayal. At its core coils Jarant, a cunning spirit naga who overthrew Najara’s former rulers in a ruthless coup, now bearing the Marlspire of Najara, an ancient artifact that magnifies his arcane command. The yuan-ti Hss'tafi granted the Marlspire as both gift and leash, entangling Jarant in deeper conspiracies. Slavery, dark sorcery, and ancient ruins like Thlohtzin drive the kingdom's economy and cultic society. Najara's borders are illusions—its true power slithers through ruins, ambushes, and whispered pacts. No alliance in Najara is permanent, and no betrayal is unexpected.
From mist-choked ruins and vine-strangled ziggurats, serpent banners flutter in stagnant air. Black stone obelisks rise from bogs, their surfaces etched with glowing glyphs. Crooked spires loom above the marsh, home to watching naga eyes. The forest canopy sways above sunless trails, and unseen things hiss in the undergrowth. The land seems to breathe, wet and alive, exhaling magic, decay, and quiet menace.