
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Plane |
The Elemental Planes—Air, Fire, Earth, and Water—serve as the raw foundations of reality within the Great Wheel cosmology, embodying the untamed essence of creation. Each is governed by a primordial force: Grumbar anchors Earth’s unyielding stability, Akadi commands Air’s ceaseless motion, Istishia governs Water’s ever-shifting tides, and Kossuth reigns over Fire’s consuming blaze. These infinite realms lie beyond the Material Plane but are intrinsically connected to it through planar conduits, influencing everything from weather to magical energies. Between the four lie the paraelemental planes—Magma, Ice, Ooze, and Ash—formed where elemental forces intermingle. Quasi-elemental planes emerge further outward, blending elemental matter with the Positive or Negative Energy Planes. Adventurers navigating these volatile domains encounter alien landscapes, hostile natives like elementals or genies, and energies both wondrous and destructive. Their very existence sustains Faerûn’s balance.
Each plane appears as an endless expanse of its element: roiling magma seas, boundless skies of storm and wind, crushing stone labyrinths, or deep oceans with no surface. Glowing thresholds shimmer where planes bleed into one another—mists of steam, swirling ash clouds, or glacial tides. These surreal vistas shift with elemental moods, immense, alien, and breathtaking in scale.