
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Landmark |
Wyrm’s Crossing, Baldur’s Gate’s infamous double-span bridge over the River Chionthar, forms a chaotic lifeline between the districts of Twin Songs and Rivington. Anchored at its center by Wyrm’s Rock—an island fortress garrisoned by the Flaming Fist—the bridge functions as more than a crossing: it is a crammed, multi-level thoroughfare teeming with commerce, crime, and clamor. Buildings cling precariously to its sides, ranging from fine boutiques to sagging stalls and illegal overhangs that threaten to topple into the river below. Dive bars, gambling dens, and smoky kitchens form a mosaic of noise and vice. A tight-knit halfling enclave resides in squat tenements, fiercely proud and deeply embedded in the area’s unwritten codes. Though city law struggles to pierce this thicket of humanity, the "Crossers"—a local gang-cum-faction—impose their own order, preying on outsiders while defending their own. Wyrm’s Crossing is wild, alive, and vital—a bridge in every sense.
Twin stone bridges span the river, choked with overbuilt stalls, shacks, and sagging walkways. Wyrm’s Rock juts like a dagger from the Chionthar, its battlements flying the Flaming Fist banner. Smoke and color rise from the bridges, where hanging lanterns swing above shouting vendors, glinting steel, and drifting river fog. Beneath it all, the water gleams darkly, waiting.