
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | District |
Blackgate, a sprawling Outer City district north of Baldur’s Gate, lies just beyond the looming Black Dragon Gate, serving as the city’s northern threshold to the Trade Way. Built entirely outside the walls, it grew around the needs of merchants, caravaneers, and drovers bound for Waterdeep and beyond. Its broad, dirt-packed streets are lined with enormous stables, cartwrights’ yards, and supply depots. Despite its proximity to the wealth and order of the Upper City, Blackgate remains outside the official jurisdiction of the Watch or Flaming Fist. Instead, the Guild—Baldur’s organized crime syndicate—maintains a subtle but dominant presence, ensuring a rough form of stability through protection rackets and guild-sanctioned businesses. While the rest of the city enjoys regulated law, Blackgate thrives in the space between control and chaos. Here, deals are struck in whispers, coin changes hands in shadow, and the Guild’s sigil offers more security than any soldier’s oath.
Dusty roads and stone-worn cart tracks crisscross Blackgate, flanked by towering stables, stockyards, and timber sheds. Merchants bark orders as workers load wagons under creaking cranes. Ramshackle inns glow with lanternlight beside unmarked alleyways. Beyond the tall arch of Black Dragon Gate, Baldur’s Gate’s walls loom, while this unruly outpost hums with trade, tension, and the quiet watch of Guild eyes.