
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Dungeon |
The Silent Spire of Azmar pierces the relentless sands of Anauroch like a petrified finger pointing towards a forgotten sky. Constructed from massive blocks of sun-bleached sandstone, the pyramid has weathered countless centuries of wind and magic, its once sharp edges now softened by erosion and the strange energies that permeate the Great Sand Sea. The entrance, a shadowed maw choked with drifting sand, hints at the oppressive darkness within. Strange, unsettlingly still hieroglyphs adorn the exterior, depicting beings with elongated limbs and unsettlingly large eyes, their meaning lost to time. The air around the spire hums with a faint, almost imperceptible magical resonance, a lingering echo of the phaerimm magic that shaped this land. Within, narrow, twisting corridors lead to larger chambers, many choked with sand or collapsed entirely. Traps, both mechanical and magical, remain active, guarding the secrets and the slumbering dead within.
A towering sandstone pyramid, sun-bleached and wind-smoothed, juts from endless dunes beneath a blazing sky. Shadowed hieroglyphs trace its weathered walls, their alien shapes unsettling against the sand. The entrance yawns dark and sand-choked, while faint glimmers of magic pulse faintly in the heat-hazed air. Around the spire, swirling sands shift endlessly, hinting at hidden dangers lurking within the ancient stone corridors.