
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | City |
Crimmor, famed as the Caravan Capital of Amn, sprawls along the Alandor River’s southern bank, a fortress-city built upon dust, wheels, and coin. Its skyline bristles with tall, narrow stone buildings, their exteriors carved with grim-faced gargoyles and ardragon effigies, watching over endless rows of bustling caravan-yards and merchant stalls. Three major wards—River, Wheel, and Purse—divide the city by trade, traffic, and wealth, each alive with shouting hawkers, haggling traders, and wagonmasters. The Crimmor Guard, clad in red tabards over chainmail and marked with the city’s golden crest, maintain a visible, if pragmatic, order. Dominating every facet of overland trade is the Crimmor merchant family, a powerful dynasty whose influence stretches from cartwright guilds to guard-for-hire rosters, even overseeing distant waystations. Every caravan entering Amn’s interior crosses Crimmor’s threshold, and its streets hum with the layered languages and agendas of a thousand roads.
Dusty stone buildings tower over crowded yards filled with wagons, draft beasts, and merchant tents. Gargoyles leer from ledges, and crimson-tabarded guards weave through the chaos. Broad avenues cut through the wards, flanked by shops, forges, and counting houses. Riverboats bob along docks to the north, while caravan bells chime in the distance, echoing the heartbeat of trade.