
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | City |
Mirabar, the gleaming gem of the North, stands as a fortified fusion of dwarven resilience and human pragmatism. Perched at the edge of the Spine of the World, this wealthy mining city thrives on the iron, mithral, and gemstone veins beneath it, harvested by 1,600 shield dwarves who dwell in a subterranean metropolis of echoing forges and sculpted stone halls. Above ground, humans oversee trade and administration, forming a cooperative if occasionally tense alliance. Governed by the Marchion, with oversight from the dwarf-led Council of Sparkling Stones, Mirabar is a pillar of prosperity and defense, exporting masterwork metalcraft and ore through the River Mirar and overland caravans. Its formidable sloped walls, battlemented towers, and reinforced harbor guard against orcs, frost giants, and worse. Though pragmatic and profit-driven, the city remains a vital bastion of civilization in the wild frontier, its anvil song a call to order amid chaos.
Mirabar looms with sloped red-stone walls and stout towers, smoke curling from its chimneys into the cold northern sky. Below, glowing cavern halls glint with molten metal and the rhythmic flash of hammers, while above, orderly stone streets host bustling markets and iron-laden wagons. Snow dusts the rooftops, but the city's heart burns hot with forge-fire and dwarven pride.