
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Fortress |
Citadel Adbar, carved into the rugged Ice Mountains, stands as one of Faerûn’s most impenetrable strongholds and the last great bastion of ancient Delzoun. Hewn from solid granite and iron-veined stone, its immense halls and forge-choked corridors resonate with the steady rhythm of dwarven industry. Home to the famed Iron Guard, elite warriors unmatched in discipline and defense, Adbar has withstood centuries of siege, particularly from relentless orcish assaults. Beneath its mountainous crown lies a vast subterranean city, capable of sheltering up to 60,000 dwarves, though the current population is far smaller—its dwindling numbers a testament to years of war, hardship, and isolation. Traps and choke-points guard every tunnel, while its surface gates remain tightly sealed to most outsiders. Though it trades in masterwork arms and rare ores with the Silver Marches, Adbar opens slowly and rarely. Those who enter find a realm of fierce pride, solemn tradition, and steel-clad vigilance.
A mountain fortress bristles with stone towers and smoking chimneys, its outer gate hidden behind icy cliffs and snow-scoured battlements. Inside, torchlit halls stretch deep into the earth, echoing with hammerfalls and dwarven chants. Black-iron portcullises and runic wards guard narrow passages, while statues of ancestral kings loom over fire-lit forges and stone bridges spanning chasms of shadow.