
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Town |
Nestled along the Dusk Road in the Western Heartlands, Hardbuckler is a bustling, if compact, town of rock gnomes, a bastion of cleanliness and prosperity. Stone cottages, each with a fenced garden and multi-level cellar, dot the landscape in an organized disarray, concealing a sprawling network of underground tunnels and vaults secured by powerful wards, a legacy of the wizard Aldiber Inchtawurn. These subterranean passages, wide enough for wagons, connect the cellars, facilitating swift, hidden travel. The town, ruled by a council of gnome elders, many of whom are priests, reflects a deep reverence for gnomish deities. Notable for its stout fortifications, Hardbuckler endured a fierce battle during the Second Dragon Cataclysm, a testament to its resilience. This industrious community, situated between Triel and Hill's Edge, boasts hand-cranked elevators within its cellars, a testament to gnomish ingenuity.
Charming stone cottages with brightly painted shutters and tidy gardens line narrow, winding lanes. Beneath them, cleverly disguised hatches lead to a hidden warren of reinforced tunnels lit by soft crystal glow. Cranked lifts hum with motion, and walls are etched with protective runes. The town’s modest stone walls gleam in the sun, dotted with perched sentry nests and wind-powered contraptions. Despite its size, every inch of Hardbuckler feels busy, precise, and purpose-built.