
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Druidic Settlement |
Nestled within the frigid Spine of the World, south of Icewind Dale’s Ten Towns, lies Kuldahar, an anomaly of verdant warmth. At its heart stands the Great Oak, a majestic tree gifted by Silvanus, its magical aura banishing the biting cold and fostering a lush haven. The town, built around this arboreal miracle some thirty years prior to 1281 DR, serves as a sanctuary for druids and pilgrims seeking the tree's blessings. Kuldahar Valley, accessed via the treacherous Kuldahar Pass, connects the town to southern lands, though the pass is rife with frost giants and other perils. In recent times, yuan-ti invaders sought to corrupt the Oak, utilizing a hidden portal within its roots, but the archdruid Iselore stood firm in its defense. Travelers may encounter Rattatofkr, a spirit-guide, who aids in navigating the treacherous paths to the Oak.
The Great Oak towers above snow-draped peaks, its limbs vast and green amid an oasis of warmth and wildflowers. Timber homes cling to the tree’s roots and rise along its base like moss-covered shells. Steam rises where warm earth meets frost, and gentle wind carries birdsong through the alpine air. The mountains loom cold and gray beyond, but within Kuldahar, life thrives in green canopies and golden light. The Oak's presence pulses like a quiet heartbeat beneath the valley sky.