
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Settlement |
Mulhessen, though modest in size, sits at a vital nexus along Sembia’s trade routes, where the Belduuk Road—grimly known as Rattlebones Ride—crosses the Way of the Manticore. Nestled north of Saerloon and flanked by the economic titans of Selgaunt and Daerlun, the town has endured war, politics, and mercantile intrigue by playing the quiet observer. Following the destruction of Ordulin in 1374 DR, Mulhessen shifted its allegiances with caution, ultimately pledging loyalty to Sembia's prevailing powers while avoiding deeper entanglements. The town boasts a curious blend of rustic charm and hidden sophistication: local legend speaks of Aldeguth the Arcane, a reclusive wizard said to watch over the town’s wards; Baerann Kordeemur, a famed composer whose operas echo through the hills; and Ormsel Eltunarr, a Harper in disguise who organizes trade caravans and whispers rebellion. Though Mulhessen rarely makes maps, it always finds its way into stories.
Mulhessen appears as a cluster of timber-and-stone buildings cradled by rolling hills and misty woodlands. Wagons crowd the muddy crossroads, and signs creak in the breeze above modest taverns and caravan halls. A weathered watchtower overlooks the intersection, and wisps of pipe smoke curl from chimneys at dusk, welcoming the road-worn. Lanterns flicker along cobbled lanes as both mystery and melody drift on the evening air.