
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Size | 0 |
Type | Market City |
Ordulin, heart of Sembia, has risen from the planar catastrophe of 1374 DR with defiant grandeur. Once a shattered capital left trembling by magical upheaval, it now thrives as a symbol of Sembian tenacity and ambition. Reconstructed atop its wounded foundations, the city blends sharp mercantile acumen with arcane fortification. The Guard of Ordulin—reborn from the disciplined corps once led by the renowned Captain Raithspur—now patrols streets lined with merchant palaces and restored guildhalls. At its center, the Sembian Mint, sheathed in protective enchantments and flanked by stone golems, houses the nation’s coinage and secrets alike. The Great Hall of the Council resounds with the deliberations of the Council of Sembia, heirs to the merchant-lord legacy of Rauthauvyr the Raven, who long ago forged the idea of the Overmaster. Though prosperous once more, Ordulin remains haunted by planar echoes, the scars of past magic never fully fading beneath polished stone.
Grand boulevards cut through a gleaming cityscape of silver-roofed towers and stone plazas, their symmetry masking hidden wards and reinforced vaults. Arcane symbols flicker faintly on the mint’s marble walls, while statues of past leaders line the steps of the Council Hall. Between banners and market stalls, the disciplined Guard of Ordulin strides in polished mail, and shadows cling just faintly at the city's edges—reminders of the rift that once tore it apart.