Rainoga world illustration - Dark Fantasy theme
Dark Fantasy

I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit

Played12 times
Cloned0 times
Created
22 days ago
Last Updated
9 days ago
VisibilityPublic
Oreforged Excavator
CR 5Medium Construct
Oreforged Excavator
HP Range95 - 125 (Avg: 110)
AC16
XP1800

Description

A sentient mining robot commonly found in space or on resource-rich planets, designed to extract ores and minerals efficiently. It resembles a fusion of a mummy lord and a mechanical construct, with arcane energy powering its operations.

Details
SizeMedium
TypeConstruct
CR5
XP1800
LanguagesCommon, Binary
Defenses
Armor Class16
HP Range95 - 125 (Avg: 110)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities, ,
Condition Immunities, , , ,
Actions

Arcane Drill

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) force damage as the drill channels arcane energy to break through materials and armor.

Dreadful Glare

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Ore Extraction Pulse (Recharge 5-6)

The Oreforged Excavator emits a pulse that extracts mineral energy from the ground or metal objects within 20 feet. Each creature in the area must succeed on a DC 14 Constitution saving throw or take 21 (6d6) necrotic damage as their vitality is drained to fuel the bot.

Rotting Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service