
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 9 days ago |
Visibility | Public |

Description
A sentient mining robot commonly found in space or on resource-rich planets, designed to extract ores and minerals efficiently. It resembles a fusion of a mummy lord and a mechanical construct, with arcane energy powering its operations.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Common, Binary |
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | , , |
Condition Immunities | , , , , |
Arcane Drill
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) force damage as the drill channels arcane energy to break through materials and armor.
Dreadful Glare
The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.
Multiattack
The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Ore Extraction Pulse (Recharge 5-6)
The Oreforged Excavator emits a pulse that extracts mineral energy from the ground or metal objects within 20 feet. Each creature in the area must succeed on a DC 14 Constitution saving throw or take 21 (6d6) necrotic damage as their vitality is drained to fuel the bot.
Rotting Fist
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.