
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (5448, -2275) |
Marsember, known as the "City of Spices," sprawls over a network of tidal islets along the Starwater River’s mouth, making it both a commercial powerhouse and a murky tangle of secrets. Once a pirate haven, Marsember has since evolved into Cormyr’s second-largest city, though its rebellious heart beats beneath layers of trade and civic order. The city is a nexus for ships ferrying exotic spices, silks, and rare goods from the Vilhon Reach, Chult, and beyond. Yet with wealth comes rot: the Zhentarim run covert operations from flooded cellars, doppelgangers infiltrate merchant houses, and nobles feud in shadow over canal territories. The Crown maintains a naval garrison and patrols its murky waterways, but corruption and old habits die hard. Despite recent royal edicts and War Wizard scrutiny, Marsember remains a city where fortunes rise fast—and fall even faster.
Wading into Marsember feels like entering a half-drowned dream of splendor and grime. Slender bridges arch across slow-moving canals, their undersides mossy and slick. Boats crewed by grizzled sailors and bright-eyed traders drift past leaning buildings of timber and coral stone, their warped walls draped in drying linens and scented herbs. Salt air mixes with the pungent tang of saffron, cinnamon, and tallow smoke. Vendors shout over one another across water-lapped markets, where fish guts meet jasmine oil. Lamps glow amber in the thickening fog as dusk falls, illuminating alleyways where water laps at doorsteps and unseen watchers linger behind shuttered windows. The city smells of money, mildew, and mystery—equal parts inviting and uneasy.