
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (-2728, 5674) |
Termalaine, resting along the northern edge of Maer Dualdon, is a steadfast fishing village within Icewind Dale’s Ten-Towns, its wooden piers and cabins lashed by snow-laden winds and the cries of gulls. Though once devastated by the fierce Tribe of the Bear, the town has since risen from ruin with fresh timber, sturdy construction, and an unyielding spirit. Its rebuilt homes and communal hall stand as monuments to resilience, with the scent of smoke and fish ever-present in the air. Fishing and scrimshaw carving remain its lifeblood, with villagers hauling knucklehead trout from the icy waters and shaping the bones into goods for trade. Termalaine is also known for its gem mine, nestled in the nearby hills, though tales of strange happenings beneath the earth persist. While not the largest of Ten-Towns, its sense of community is strong, its people bound by shared hardship and a pride born from survival in the face of hardship and history.
Snow-draped lodges cluster near a frozen shoreline, smoke curling from stone chimneys. Fishing boats rest at ice-laced piers, and pale lantern light glows through frost-covered windows. In the distance, wooded hills conceal the entrance to a quiet mine. The town feels weathered but sturdy, its rebuilt frame bearing the strength of a people who endure.