Rainoga world illustration - Dark Fantasy theme
Dark Fantasy

I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit

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21 days ago
Last Updated
8 days ago
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Nightrain Archive
Nightrain Archive
Point of Interest
Details
Coordinates(-2028, 3903)
Description

The Nightrain Archive is a subterranean chamber hidden beneath a ruined aqueduct near the Shard of Night, cloaked by illusion and guarded by old Harper wards. Once part of a forgotten elven cistern network, the chamber now serves as a Harper listening post, intelligence cache, and crisis coordination cell within the volatile River District. Here, Harper agents monitor arcane fluctuations from the Cloak Tower, track political maneuvering among the New Neverwinter elite, and broker quiet truces between feuding factions. Led by the half-moon elf spymistress Lysira Teveril, the Archive excels at guiding local outcomes without drawing attention—disrupting cult recruiters, exposing corruption within the Wintershield Watchmen, and leaking truths at just the right time. To the Harpers, the River District is a fragile hinge on which Neverwinter’s fate could swing—and the Nightrain Archive is their invisible hand, keeping it from collapse.

Appearance

The entrance to the Nightrain Archive lies beneath a moss-slicked arch of cracked stone, where water once flowed but now trickles in slow, whispering threads through the silence of old tunnels. At its threshold, runes shimmer faintly when touched by moonlight, revealing an invisible stairwell that descends into candlelit shadow. The interior is carved from river-cooled basalt, its walls glistening faintly with condensation and faintly glowing lichen. Silvery script weaves across the chamber’s supports—protective glyphs of elven and Harper make, pulsing once when lies are spoken within. Tables of slate and old driftwood are strewn with coded missives, enchanted parchment that vanishes on command, and arcane instruments that track leyline shifts. An inner sanctum holds a glowing orb suspended in water—an ancient scrying relic tuned to magical disturbances in the district above. The air hums with restrained power and echoes of distant footsteps.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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