
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (-316, 1248) |
Daggerford sits proudly along the Delimbiyr Route and the Shining River, its stone walls guarding a thriving town long overshadowed by its northern neighbor, Waterdeep. Originally a military outpost in the fallen kingdom of Delimbiyran, Daggerford retains vestiges of noble lineage, with the Duke or Duchess tracing descent from ancient kings. Though the ducal family resides in the keep, true power is increasingly wielded by the Council of Guilds, balancing noble heritage with merchant ambition. The town’s strategic position makes it a natural hub for traders, adventurers, and diplomats, serving as a waypoint between Waterdeep, Secomber, and the Western Heartlands. Faith holds sway here, with shrines to Lathander, Chauntea, and Tempus serving both townsfolk and travelers. Rumors of dragon cultists and strange movements from the High Moor ensure that Daggerford never slumbers completely.
Approaching Daggerford, one first sees its weathered curtain wall, crowned with watchful guards and bright banners fluttering above the Delimbiyr. The air smells of turned earth, woodsmoke, and river mist. Beyond the gates, cobbled streets wind between timber-framed homes with steep gables and mossy stone foundations. Market cries echo from the town square, mingling with the clatter of hooves and blacksmith hammers. The ducal keep rises at the town’s heart, a squat fortress of pale granite crowned with crenellations and a defiant tower. The town feels lived-in but sturdy, its citizens—a mix of farmers, traders, soldiers, and adventurers—moving with purpose. Chickens roam freely, dogs bark from alleys, and bards strum beneath arched doorways. By night, lanterns flicker warmly on every corner, casting golden halos on walls bearing both ancient crests and new merchant marks.