
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (-311, 1237) |
Located just off the main square, this well-appointed guildhall serves as the operational core of Daggerford’s day-to-day affairs. Here, representatives of the tanners, riverfolk, smiths, and merchants meet to set taxes, settle disputes, and plan public works. Though not lavish, the hall’s meeting chamber is paneled in rich oak, with a magical map of Daggerford that updates in real time. The guildmasters are pragmatic, often at odds with the ducal court but united in their vision for the town’s prosperity. Whispers suggest some within the guild have begun courting factions like the Lords’ Alliance—or even the Zhentarim—to push Daggerford toward greater autonomy.
The guildhall is a sturdy stone building with large windows, allowing light to flood the meeting chamber. Inside, the rich oak paneling and the magical map create an atmosphere of authority and purpose.