Rainoga world illustration - Dark Fantasy theme
Dark Fantasy

I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit

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21 days ago
Last Updated
8 days ago
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Lady's Hall
Lady's Hall
Point of Interest
Details
Coordinates(452, -1923)
Description

Nestled within the Upper City of Baldur’s Gate, the Lady’s Hall serves as the city’s temple to Tymora, goddess of luck. Constructed from honey-hued local granite with subdued slate shingles, the building humbly weaves into its noble surroundings, revealing little of the fortune it guards. While formal services are held on Tymora’s holy days, most visitors arrive with desperate hopes and heavy purses, seeking aid beyond the reach of the Watch or Flaming Fist. The clergy listen, offer blessings, and—on rare occasion—petition the greater church to intervene. However, their most frequent interventions are quieter: whispered messages to adventurers lingering nearby, subtle nudges toward justice without drawing official ire. In a city thick with corruption and power games, the Lady’s Hall remains a silent sanctuary where faith, gold, and luck are bartered in equal measure.

Appearance

From the cobbled street, the Lady’s Hall appears almost like a wealthy townhouse—low and broad, its yellow granite glowing warmly in the sun, softened further by ivy trailing along its modest outer walls. A discreet copper symbol of Tymora—her ever-turning coin—marks the entrance, and recently added mosaics flank the door: sea-green and sapphire tiles shimmer to depict sailors and storm-tossed ships, their fates saved by unseen hands. Inside, filtered sunlight falls through narrow stained-glass windows, casting playful flickers across polished stone floors. The scent of beeswax candles mingles with incense and sea salt, evoking both calm and mystery. Muted voices echo from recessed confession alcoves, while a vaulted dome above the central prayer chamber catches the faintest sounds of chimes, as if the goddess herself listens from afar. The mood is reverent, hushed—but always charged with the possibility of fortune’s turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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