
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (550, -1969) |
Wyrm's Rock, a vital fortification, occupies a central islet within Baldur's Gate's Wyrm's Crossing. Positioned mid-Chionthar, it functions as a toll nexus and seaward defense. The Flaming Fist garrison enforces a 5cp toll for northward Trade Way passage. Fortified with granite walls, arrow slits, and defensive armaments including oil vats and projectile weapons, its defenses are formidable. Four levels comprise the structure: the bridge level, housing traffic offices and a gauntlet tunnel; an armory above; soldier quarters; and a dungeon for temporary detainment and small craft. Drawbridges are raised nightly, halting traffic. Recent commander Skorpin Crane's demise leaves the post vacant. The islet's perimeter, slick with algae from near-constant rain, thwarts scaling attempts. Wyrm's Crossing, the dual bridge extending from the rock, hosts a bustling array of shops and stalls.
The fortress features four distinct levels: the bridge level with a gauntlet tunnel and traffic management offices; a second-story armory stocked with weapons; a third-story housing soldiers' quarters; and a dungeon level for temporary prisoners and small boats. The exterior is slick with algae due to constant rain and sleet, making scaling the walls nearly impossible. The drawbridges are raised at night, halting all traffic until dawn.