
I really loved Adventure but I wanted to go through space so once once I'm done adding fantasy stuff I will make a giant update that would just be map that space stuff new races for outer space spells I do have to do that somewhere in like a month or two but I might have to take a small Hiatus for a little bit
Played | 12 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (646, -5237) |
Once the glittering port of Amn’s southern coast, Murann—now twisted into Murannheim—stands as the brutal heart of Muranndin, a kingdom of monsters and ruin. In 1371 DR, the ogre mage Sothillis and his medusa consort Cyrvisnea seized the city in a sweeping conquest, transforming its bustling trade emporium into a militarized fortress. The harbors, once teeming with merchant ships, now swarm with hulking war barges and slaver vessels. Within its walls, towers bristle with crude sigils, and black banners bearing the Eye of the Great Mur flutter over parapets. Cyrvisnea’s necromantic influence seeps through its crypts and alleys, while Sothillis’ ogres rule through sheer might and fear. Infighting simmers between goblinoid warbands, ogre chieftains, and the undead elite, straining the fragile unity of this monstrous realm. Yet Murannheim holds fast, casting a long shadow over Amn’s southern ambitions and the battered Tethyrian frontier.
As one approaches Murannheim, the sea turns gray beneath bloated storm clouds that seem perpetually stalled over the coast. Towering black walls rim the harbor, bristling with jagged spikes and siege ballistae. Where merchant flags once flapped, blood-red banners bearing a three-eyed skull now hang limp in the still, oppressive air. The harbor reeks of rust, brine, and rot—docks once vibrant with trade now clogged with slave ships and monstrous warships. Within the city, soot-blackened buildings lean beneath the weight of monstrous repurposing, their windows shuttered with bone or broken. The cobbled streets ring with the guttural shouts of goblin enforcers and the heavy footfalls of ogre patrols. Fires blaze in massive forges near the city center, and the acrid scent of blood and oil taints every breath. The mood is tense, dangerous, and alien—a conquered place that has forgotten its own name.