You begin as a character infected with a mind flayer parasite, a ticking time bomb that could turn you into a monster. Stranded in the Forgotten Realms, your journey involves uncovering the mystery of the parasite, navigating political intrigue, divine wars, and personal bonds, all while fighting for your survival and soul.
Played | 8 times |
Cloned | 4 times |
Created | 19 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Coordinates | (176, -7) |
Astarion’s tent stands out in camp, not just for its subtle opulence, but for its intentional presentation. It's not just a place to rest — it’s a stage, a retreat, and sometimes, a trap. Every detail is chosen with care, meant to impress or disarm.
Deep reds, rich burgundies, soft velvet blacks — all suggestive of sensuality, blood, and twilight. Luxurious, soft silks and velvets line the interior. Pillows are scattered across a low bed or lounge setup, more like a boudoir than a military cot. Soft, ambient — lanterns or candles that cast warm, flattering glows, never harsh light. It feels inviting but never vulnerable. Interior: A polished mirror, slightly too perfect for a vampire (suggesting a concealed irony or coping habit). An ornate dagger, possibly ceremonial or just finely crafted. Bottles of perfume, wine, or blood-like tinctures. A carefully hidden satchel or stash of books and trinkets from his past life as a vampire spawn — tokens of trauma or identity.