Baldurs Gate 3 world illustration - Fantasy theme
Fantasy

Baldurs Gate 3

T
Toffee098

You begin as a character infected with a mind flayer parasite, a ticking time bomb that could turn you into a monster. Stranded in the Forgotten Realms, your journey involves uncovering the mystery of the parasite, navigating political intrigue, divine wars, and personal bonds, all while fighting for your survival and soul.

Played8 times
Cloned4 times
Created
19 days ago
Last Updated
18 days ago
VisibilityPublic
Entangle
1

Entangle

Create a vine surface, slowing down creatures, possibly Entangling them. Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

Cure Wounds
1

Cure Wounds

Heal a creature you can touch.

Shillelagh
0

Shillelagh

Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Modifier Bludgeoning damage, and uses your Spellcasting Ability for Attack Rolls.

Thorn Whip
0

Thorn Whip

Pulls the creature 3m closer to you. The target can't be pulled if it is Huge in size

Produce Flame
0

Produce Flame

A flame in your hand sheds a light in a 9m radius and deals 1~8 Fire damage damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action

Minor Illusion
0

Minor Illusion

Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.

Sacred Flame
0

Sacred Flame

Engulf a target in a flame-like radiance.

Resistance
0

Resistance

Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws.

Guidance
0

Guidance

The target gains a +1d4 bonus to Ability Checks.

Mage Hand
0

Mage Hand

Create a spectral hand that can manipulate and interact with objects.

Globe of Invulnerability
6

Globe of Invulnerability

Create a barrier that makes creatures and objects inside it Immune to all damage.

Sunbeam
6

Sunbeam

A beam fo brilliant light sears and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot

Flame Strike
5

Flame Strike

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels

Lightning Bolt
3

Lightning Bolt

Call forth a blast of lightning that hits all creatures in the line of the eruption. On save: Targets still take half damage

Revivify
3

Revivify

Revive a companion. They return to life with 1 hit point.

Scorching Ray
2

Scorching Ray

Hurl 3 rays of fire. Each ray deals 2∼12 Fire damage.

Shatter
1

Shatter

Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.

Aid
2

Aid

Heal your allies.

Ray of Frost
0

Ray of Frost

Reduce the target's movement speed by 3m

Fire Bolt
0

Fire Bolt

Hurl a mote of fire.

Eldritch Blast
0

Eldritch Blast

Conjure a beam of crackling energy

Dancing Lights
0

Dancing Lights

Illuminate a 9m radius

Blade Ward
0

Blade Ward

Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks

Acid Splash
0

Acid Splash

Throw a bubble of acid that damages each creature it hits.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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